[英]How to get responded JWT in Unity Firebase Authentication?
作為 Unity 和 C# 的新手,我在我的項目中使用 Firebase email 身份驗證。 我想使用響應的 JWT 令牌采取行動。 這是我的相關代碼:
private IEnumerator Login(string _email, string _password)
{
//Call the Firebase auth signin function passing the email and password
var LoginTask = auth.SignInWithEmailAndPasswordAsync(_email, _password);
//Wait until the task completes
yield return new WaitUntil(predicate: () => LoginTask.IsCompleted);
.
.
.
else
{
//User is now logged in
//Now get the result
User = LoginTask.Result;
Debug.LogFormat("User signed in successfully: {0} ({1})", User.DisplayName, User.Email);
warningLoginText.text = "";
confirmLoginText.text = "Logged In";
}
}
I think I need to access it from LoginTask. However, I don't know how to get JWT. I will use it API request operations. Thank you for your help.
我經歷了類似的事情,希望這會有所幫助:
為了從 Unity 中的 Firebase 身份驗證響應中獲取 JWT 令牌,您可以使用 SignInWithEmailAndPasswordAsync() 方法返回的用戶 object 並訪問 User.Token 屬性。
JWT 代幣:
private IEnumerator Login(string _email, string _password)
{
//Call the Firebase auth signin function passing the email and password
var LoginTask = auth.SignInWithEmailAndPasswordAsync(_email, _password);
//Wait until the task completes
yield return new WaitUntil(predicate: () => LoginTask.IsCompleted);
if (LoginTask.IsFaulted)
{
//Handle error
Debug.LogError("Error logging in user: " + LoginTask.Exception);
}
else
{
//User is now logged in
//Now get the result
User = LoginTask.Result;
Debug.LogFormat("User signed in successfully: {0} ({1})", User.DisplayName, User.Email);
warningLoginText.text = "";
confirmLoginText.text = "Logged In";
// Get the JWT token
string jwt = User.Token;
Debug.LogFormat("JWT token: {0}", jwt);
// Do something with the JWT token, such as sending it to a server for verification
}
}
值得注意的是,令牌的生命周期為 1 小時,之后您必須刷新它。
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