從sdl調色板表面創建OpenGL紋理(SDL_PIXELFORMAT_INDEX8) [英]Creating an OpenGL texture from sdl palette surface (SDL_PIXELFORMAT_INDEX8)
如何在OpenGL中通過紋理映射在3D模型的表面上固定點? [英]How to fix a point on the surface of a 3D model created by texture mapping in OpenGL?