[英]Error using XMLReader in C# and XNA 4.0
我正在嘗試在XNA中為共享元素的字典編寫ContentTypeSerializer,但我快到了,但是由於不了解XmlReader類,在反序列化字典xml時遇到了錯誤。
我使用此函數序列化字典(工作正常):
protected override void Serialize(IntermediateWriter output,
SharedResourceDictionary<T, K> value,
ContentSerializerAttribute format)
{
foreach (KeyValuePair<T, K> item in value)// foreach (T item in value)
{
output.Xml.WriteStartElement(itemFormat.ElementName);
output.WriteObject(item.Key, keyFormat);
output.WriteSharedResource(item.Value, valueFormat);
output.Xml.WriteEndElement();
}
}
並生成此XML: http : //pastebin.com/19fEteqV (對不起,我無法以xml格式在此處發布)
最后,我嘗試使用此函數反序列化:
protected override SharedResourceDictionary<T, K> Deserialize(IntermediateReader input,
ContentSerializerAttribute format,
SharedResourceDictionary<T, K> existingInstance)
{
if (existingInstance == null)
existingInstance = new SharedResourceDictionary<T, K>();
while (input.MoveToElement(itemFormat.ElementName))
{
T key;
input.Xml.ReadToDescendant(keyFormat.ElementName);
key = input.ReadObject<T>(keyFormat);
input.Xml.ReadToNextSibling(valueFormat.ElementName);
input.ReadSharedResource(
valueFormat,
(K value) => existingInstance.Add(key, value));
input.Xml.MoveToElement();
}
return existingInstance;
}
問題是,當我嘗試加載時,出現以下異常:
Microsoft.Xna.Framework.Content.Pipeline.InvalidContentException was unhandled
Message=XML element "Resources" not found.
Source=Microsoft.Xna.Framework.Content.Pipeline
StackTrace:
at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate.IntermediateReader.ReadSharedResources()
at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate.IntermediateSerializer.Deserialize[T](XmlReader input, String referenceRelocationPath)
at SerializationTest.Modes.Mode4.Update(GameTime gameTime) in D:\All\Proyects\SerializationTest\SerializationTest\SerializationTest\Modes\Mode4.cs:line 87
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at SerializationTest.Game1.Update(GameTime gameTime) in D:\All\Proyects\SerializationTest\SerializationTest\SerializationTest\Game1.cs:line 78
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at SerializationTest.Program.Main(String[] args) in D:\All\Proyects\SerializationTest\SerializationTest\SerializationTest\Program.cs:line 15
InnerException:
完整的代碼可以在這里找到。 不想將帖子全部包含在其中。 如果有人有任何建議,我們將不勝感激。 我敢肯定,錯誤在於解析反序列化功能中的xml,但是我一生都找不到它。
感謝您的時間。
您沒有閱讀Item
標記的結尾元素,因此讀者在閱讀了第一個鍵/值對之后就瘋狂了。 這是更正后的Deserialize
功能:
protected override SharedResourceDictionary<T, K> Deserialize(IntermediateReader input,
ContentSerializerAttribute format,
SharedResourceDictionary<T, K> existingInstance)
{
if (existingInstance == null)
existingInstance = new SharedResourceDictionary<T, K>();
while (input.MoveToElement(Itemformat.ElementName))
{
T key;
input.Xml.ReadToDescendant(Keyformat.ElementName);
key = input.ReadObject<T>(Keyformat);
input.Xml.ReadToNextSibling(Valueformat.ElementName);
input.ReadSharedResource<K>(Valueformat, (K value) =>
{
existingInstance.Add(key, value);
});
input.Xml.ReadEndElement();
}
return existingInstance;
}
}
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