[英]Azure Function C# 'Run' is inaccessible due to its protection level 2
[英]C# - is inaccessible due to its protection level
我無法弄清楚為什么會這樣。 我正在從Game類創建一個View類,然后我嘗試從View in Game中調用一個方法,並將整個游戲對象作為參數發送給它。 如果我發送單個變量作為參數然后它沒有問題,但我想發送整個Game對象,以便只傳遞一件事。
游戲課
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace Airfield
{
public class Game : Microsoft.Xna.Framework.Game
{
// Device Objects
GraphicsDevice device = null;
GraphicsDeviceManager graphics = null;
MouseState mouse;
// Game Objects
SpriteBatch spriteBatch;
Texture2D b = null;
View view = null;
// Arrays
Buoy [] buoy = new Buoy[3];
Plane [] plane = new Plane[3];
// Variables
bool selected = false;
int index = 0;
public Game()
{
graphics = new GraphicsDeviceManager(this);
}
protected override void Initialize()
{
Content.RootDirectory = "Content";
this.IsMouseVisible = true;
graphics.PreferredBackBufferWidth = 800;
graphics.PreferredBackBufferHeight = 600;
graphics.ApplyChanges();
base.Initialize();
view = new View();
for (index = 0; index < buoy.Length; index++)
{
buoy[index] = new Buoy();
plane[index] = buoy[index].CreatePlane();
}
}
protected override void LoadContent()
{
device = graphics.GraphicsDevice;
spriteBatch = new SpriteBatch(device);
b = Content.Load<Texture2D>("buoy");
}
protected override void UnloadContent()
{
}
protected override void Update(GameTime gameTime)
{
base.Update(gameTime);
mouse = Mouse.GetState();
if (selected == true || mouse.X >= buoy[0].position.X - 3 && mouse.X <= buoy[0].position.X + 19 && mouse.Y >= buoy[0].position.Y - 3 && mouse.Y <= buoy[0].position.Y + 19)
{
if (mouse.LeftButton == ButtonState.Pressed)
{
selected = true;
buoy[0].position= new Vector2(mouse.X - 8, mouse.Y - 8);
}
else
{
selected = false;
}
}
}
protected override void Draw(GameTime gameTime)
{
base.Draw(gameTime);
view.DrawScreen(this);
}
}
}
查看課程
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace Airfield
{
class View
{
public View()
{
}
public void DrawScreen(Game game)
{
game.device.Clear(Color.CornflowerBlue);
game.spriteBatch.Begin();
DrawBuoys(game);
game.spriteBatch.End();
}
public void DrawBuoys(Game game)
{
for (int x = 0; x < game.buoy.Length; x++)
{
game.buoy[x].DrawBuoy(game.spriteBatch, game.b);
}
}
}
}
基本上我每次嘗試使用來自游戲的東西時都會收到錯誤。
這里的問題是Game
中的所有成員都被標記為protected
或根本沒有標記為默認為private
。 這意味着只有Game
和從中派生的任何類都可以訪問這些protected
成員而沒有其他人可以訪問private
。 類型View
是完全獨立的類型,因此無法訪問protected
或private
任何成員。
要公開private
字段,需要將它們標記為internal
或public
字段。
public class Game : Microsoft.Xna.Framework.Game
{
...
public SpriteBatch spriteBatch;
}
這些成員中的大多數也被標記為override
因此您將被鎖定為protected
。 但是你可以使用其他non-protected
成員打電話到protected
。 從樣本中不清楚是否要調用這些方法。
所有這些都是隱含的private
:
// Device Objects
GraphicsDevice device = null;
GraphicsDeviceManager graphics = null;
MouseState mouse;
// Game Objects
SpriteBatch spriteBatch;
Texture2D b = null;
View view = null;
// Arrays
Buoy [] buoy = new Buoy[3];
Plane [] plane = new Plane[3];
// Variables
bool selected = false;
int index = 0;
您需要將它們更改為public
,這對成員變量來說是一個壞主意。 或者您可以創建屬性來訪問成員變量:
public SpriteBatch SpriteBatch {
get { return this.spriteBatch; }
protected set { this.spriteBatch = value; }
}
默認情況下,在C#中,任何未明確定義可訪問性的字段都被假定為私有。 因此,您需要在Game
類中執行以下操作:
// Device Objects
public GraphicsDevice device = null;
public GraphicsDeviceManager graphics = null;
public MouseState mouse;
// etc... for your other fields
其次,值得注意的是,所有Game
類的方法都具有protected
可訪問性,這意味着只有從Game
繼承的類才能調用這些方法。
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