[英]Why am I getting this Index Error?
我正在嘗試為LPTHW做額外的功課分配,我想我可能正在嘗試一些我不知道該功能真正目的的東西。 我正在嘗試測試購買的東西,特別是在我的代碼中,如果用戶購買了某個商品,它將從其當前商品列表中彈出該商品,並將其替換為新商品。 測試購買功能時,出現索引錯誤。 關於如何使其正常工作的任何想法?
def buy_weapon(weapons):
"""big bit of code that allows you to buy a weapons from a weapon list.
The function acts a little differently after level zero weapons"""
global current_weapon
if weapons == level_zero_weapons:
sword_price = level_zero_price()
blunt_price = level_zero_price()
agile_price = level_zero_price()
print t.bright_yellow_on_magenta + """
Please type in the weapon you want to buy.
%s, price: %d gold pieces
%s, price: %d gold pieces
%s, price: %d gold pieces.
""" % (weapons[0], sword_price, weapons[1], blunt_price,weapons[2],
agile_price)
weapon_choice = raw_input(":> ")
if "sword" in weapon_choice:
current_weapon = weapons[0]
inventory(weapons[0])
character_sheet.append(current_weapon)
elif weapons[1] in weapon_choice:
current_weapon = weapons[1]
inventory(weapons[1])
character_sheet.append(current_weapon)
elif weapons[2] in weapon_choice:
current_weapon = weapons[2]
inventory(weapons[2])
character_sheet.append(current_weapon)
else:
print "I dont know what %s means" % weapon_choice
buy_weapon(level_zero_weapons)
elif weapons == level_one_weapons:
sword_price = level_one_price()
blunt_price = level_one_price()
agile_price = level_one_price()
print"""
Type in the weapon you want to buy, type quit to return to the barracks.
%s, price: %d gold pieces
%s, price: %d gold pieces
%s, price: %d gold pieces.
""" % (weapons[0], sword_price, weapons[1], blunt_price, weapons[2],
agile_price)
weapon_choice = raw_input(":> ")
if weapons[0] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[0]
inventory(weapons[0])
character_sheet.append(current_weapon)
elif weapons[1] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[1]
inventory(weapons[1])
character_sheet.append(current_weapon)
elif weapons[2] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[2]
inventory(weapons[2])
character_sheet.append(current_weapon)
else:
print "I dont know what %s means" % weapon_choice
buy_weapon(level_one_weapons)
elif weapons == level_two_weapons:
sword_price = level_two_price()
blunt_price = level_two_price()
agile_price = level_two_price()
print"""
Type in the weapon you want to buy, type quit to return to the barracks.
%s, price: %d gold pieces
%s, price: %d gold pieces
%s, price: %d gold pieces.
""" % (weapons[0], sword_price, weapons[1], blunt_price,weapons[2],
agile_price)
weapon_choice = raw_input(":> ")
if weapons[0] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[0]
inventory(weapons[0])
character_sheet.append(current_weapon)
elif weapons[1] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[1]
inventory(weapons[1])
character_sheet.append(current_weapon)
elif weapons[2] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[2]
inventory(weapons[2])
character_sheet.append(current_weapon)
else:
print "I dont know what %s means" % weapon_choice
buy_weapon(level_two_weapons)
elif weapons == level_three_weapons:
sword_price = level_three_price()
blunt_price = level_three_price()
agile_price = level_three_price()
print"""
Type in the weapon you want to buy, type quit to return to the barracks.
%s, price: %d gold pieces
%s, price: %d gold pieces
%s, price: %d gold pieces.
""" % (weapons[0], sword_price, weapons[1], blunt_price,weapons[2],
agile_price)
weapon_choice = raw_input(":> ")
if weapons[0] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[0]
inventory(weapons[0])
character_sheet.append(current_weapon)
elif weapons[1] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[1]
inventory(weapons[1])
character_sheet.append(current_weapon)
elif weapons[2] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[2]
inventory(weapons[2])
character_sheet.append(current_weapon)
else:
print "I dont know what %s means" % weapon_choice
buy_weapon(level_three_weapons)
elif weapons == level_four_weapons:
sword_price = level_four_price()
blunt_price = level_four_price()
agile_price = level_four_price()
print"""
Type in the weapon you want to buy, type quit to return to the barracks.
%s, price: %d gold pieces
%s, price: %d gold pieces
%s, price: %d gold pieces.
""" % (weapons[0], sword_price, weapons[1], blunt_price,weapons[2],
agile_price)
weapon_choice = raw_input(":> ")
if weapons[0] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[0]
inventory(weapons[0])
character_sheet.append(current_weapon)
elif weapons[1] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[1]
inventory(weapons[1])
character_sheet.append(current_weapon)
elif weapons[2] in weapon_choice:
character_sheet.pop(current_weapon)
current_weapon = weapons[2]
inventory(weapons[2])
character_sheet.append(current_weapon)
else:
print "I dont know what %s means" % weapon_choice
buy_weapon(level_four_weapons)
else:
print"~~~There is a bug somwhere, forgot to assign (weapons)\n\n\n"
raw_input(t.white_on_red("""
Your current weapon is now a %s. Press Enter To Continue
""" % current_weapon))
# Weapon lists
level_zero_weapons = ['short sword', 'club', 'dagger']
level_one_weapons = ['sword' 'mace', 'rapier']
level_two_weapons = ['long sword', 'morningstar', 'trident']
level_three_weapons = ['claymore', 'flail', 'sycthe']
level_four_weapons = ['bastard sword, dragon bone, crystal halbred']
這是我嘗試運行文件的位置。
pp.pprint(character_sheet)
raw_input(t.white_on_red("Please Press Enter To Buy A Weapon"))
buy_weapon(level_zero_weapons)
buy_weapon(level_one_weapons)
pp = pprint.PrettyPrinter(indent=30)
pp.pprint(character_sheet)
最后是我的輸出。
Your current weapon is now a dagger. Press Enter To Continue
Traceback (most recent call last):
File "lodarena.py", line 398, in <module>
character_gen()
File "lodarena.py", line 393, in character_gen
buy_weapon(level_one_weapons)
File "lodarena.py", line 139, in buy_weapon
""" % (weapons[0], sword_price, weapons[1], blunt_price, weapons[2], agile_price)
IndexError: list index out of range
Raymond-Weisss-MacBook-Pro:lodarena Raylug$
PS我使用Python 2.7
在buy_weapons
函數中,將第一行設置為“打印武器”,以調試您的代碼。 。 。 你可能沒有通過你以為你在通過的東西
而且,當您學習python時,並且您正在做我們大多數人在第一次學習語言時所做的相同的事情,您可能希望研究一些數據結構。 我猜您還沒有准備好對象,但是使用嵌套字典可能值得,例如:
weapons = {1 : {'sword': {'name':'name here',
'price': 123},
'blunt': {'name':'name here',
'price': 123},
'agile': {'name':'name here',
'price': 123},
},
2 : {'sword': {'name':'name here',
'price': 123},
'blunt': {'name':'name here',
'price': 123},
'agile': {'name':'name here',
'price': 123},
},
#add levels as you need
}
基本上,您正在創建一個精美的查找類型的事物,該事物跟蹤,級別,然后是武器類型,並帶有名稱和價格,您可以像這樣訪問它們:
level = 1
type = 'sword'
weaponname = weapons[level][type]['name']
weaponprice = weapons[level][type]['price']
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