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Unity3D:如何在场景中显示网格?

[英]Unity3D: How to show mesh in scene?

I've c# class: 我有C#课:

class VisualElement { 
   private GameObject mesh {get; set;};
   public VisualElement(){
      mesh = Gameobject.find("Models/VE");
   }  
   public void showMesh(GameObject player){
      //TODO show mesh
   }
}

What I need to do to have my element displayed on the scene? 我需要做些什么才能在场景中显示我的元素?

I can get from the player the position where I want to place the mesh object. 我可以从播放器中获取要放置网格物体的位置。

It's in the manual . 手册中 Also, GameObject.Find is for finding GameObjects that are already in the scene. 此外, GameObject.Find用于查找场景中已经存在的GameObject。 If you want to load an asset from file, use Resources.Load . 如果要从文件加载资产,请使用Resources.Load

On the other hand, I'm 90% sure you do not need this class at all. 另一方面,我90%肯定您根本不需要此课程。 Each time you would create a VisualElement , just instantiate a GameObject and Unity will do all the work for you. 每次创建VisualElement ,只需实例化一个GameObject ,Unity就会为您完成所有工作。

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