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仅显示1个OpenGL 3D立方体

[英]Only 1 opengl 3d cube is displaying

I am having a problem with my opengl program. 我的opengl程序有问题。 I can only get one cube to display. 我只能显示一个立方体。 I am trying to display two cubes and cannot seem to figure out why only one cube display. 我试图显示两个多维数据集,但似乎无法弄清楚为什么只显示一个多维数据集。 Can someone tell me why and what I need to do to correct it? 有人可以告诉我为什么以及我需要做些什么来纠正它吗? The cube function I must use is: 我必须使用的多维数据集函数是:

void myCube(double length)
{ 

double half = length/2;
// face 1
glBegin(GL_POLYGON);
   glVertex3d(half, -half, half); 
   glVertex3d(half, half, half); 
   glVertex3d(-half, half, half); 
   glVertex3d(-half, -half, half); 
glEnd();
// face 2
glPushMatrix();
glBegin(GL_POLYGON);
   glVertex3d(half, -half, -half); 
   glVertex3d(half, half, -half); 
   glVertex3d(-half, half, -half); 
   glVertex3d(-half, -half, -half); 
glEnd();
// face 3
glBegin(GL_POLYGON);
   glVertex3d(half, half, half); 
   glVertex3d(half, -half, half); 
   glVertex3d(half, -half, -half); 
   glVertex3d(half, half, -half); 
glEnd();
// face 4
glBegin(GL_POLYGON);
   glVertex3d(-half, -half, half); 
   glVertex3d(-half, half, half); 
   glVertex3d(-half, half, -half); 
   glVertex3d(-half, -half, -half); 
glEnd();
// face 5
glBegin(GL_POLYGON);
   glVertex3d(half, half, half); 
   glVertex3d(half, half, -half); 
   glVertex3d(-half, half, -half); 
   glVertex3d(-half, half, half); 
glEnd();
// face 6
glBegin(GL_POLYGON);
   glVertex3d(half, -half, half); 
   glVertex3d(half, -half, -half); 
   glVertex3d(-half, -half, -half); 
   glVertex3d(-half, -half, half); 
glEnd();

}

And here is my display function: 这是我的显示功能:

void myDisplay(void)
{
//cubeCount = (rand() % 15) + 7;
//int r = rand()%18;
//r = r - 9;
//double rd = (double)r / 2.0;
//glMatrixMode(GL_PROJECTION); // set the view volume shape
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
{
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
//glTranslatef(1.0f, 4.0f, 2.0f);
//double factor = 05;
gluPerspective(60, screenWidth/screenHeight, 0.1, 100);
gluLookAt(3.0, 3.0, -3.0, 3.0, 3.0, 0.0, 0.0, 1.0, 0.0);

//for (int i = 0; i < 5; i++)
//{
    glPushMatrix();
    glTranslatef(4.9f, 1.2f, 1.0f);
    glRotated(45.0, 0.0, 1.0, 0.0);
    glColor3d(1, 1, 1); // draw white cube
    glEnable(GL_POLYGON_OFFSET_FILL);
    glPolygonOffset(1.0, 1.0);  
    myCube(0.5);
    glDisable(GL_POLYGON_OFFSET_FILL);
    glColor3d(0, 0, 0); // draw black lines
    glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
    myCube(0.5);
    glPopMatrix();
    //glFlush();

    glPushMatrix();
    glTranslatef(2.0f, 4.0f, 2.0f);
    glScalef(1.0, 2.0, 1.0);
    //glRotated(45.0, 0.0, 1.0, 0.0);
    glColor3d(1, 1, 1); // draw white cube
    glEnable(GL_POLYGON_OFFSET_FILL);
    glPolygonOffset(1.0, 1.0);  
    myCube(0.5);
    glDisable(GL_POLYGON_OFFSET_FILL);
    glColor3d(0, 0, 0); // draw black lines
    glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
    myCube(0.5);
    glPopMatrix();
//}
}
//glutSwapBuffers();
glFlush();
}

I am getting one cube in the lower left corner of my display but the other cube doesn't show any where. 我在显示屏的左下角有一个多维数据集,但另一个多维数据集却什么也没有显示。 I will upload more code if needed. 如果需要,我将上传更多代码。

Right now you're blowing through your modelview matrix stack with repeated un-matched glPushMatrix() es. 现在,您正在遍历ModelView矩阵堆栈,其中包含重复的不匹配的glPushMatrix() es。

Take that glPushMatrix() call out of myCube() : myCube()取出glPushMatrix()调用:

...
   glVertex3d(-half, -half, half); 
glEnd();
// face 2
glPushMatrix();
^^^^^^^^^^^^^^ What's this guy doing here?  
               Why doesn't it have a matching glPopMatrix()?
glBegin(GL_POLYGON);
   glVertex3d(half, -half, -half); 
.....

Full code: 完整代码:

#include <GL/glut.h>

void myCube(double length)
{ 
    double half = length/2;
    // face 1
    glBegin(GL_POLYGON);
       glVertex3d(half, -half, half); 
       glVertex3d(half, half, half); 
       glVertex3d(-half, half, half); 
       glVertex3d(-half, -half, half); 
    glEnd();
    // face 2
    glBegin(GL_POLYGON);
       glVertex3d(half, -half, -half); 
       glVertex3d(half, half, -half); 
       glVertex3d(-half, half, -half); 
       glVertex3d(-half, -half, -half); 
    glEnd();
    // face 3
    glBegin(GL_POLYGON);
       glVertex3d(half, half, half); 
       glVertex3d(half, -half, half); 
       glVertex3d(half, -half, -half); 
       glVertex3d(half, half, -half); 
    glEnd();
    // face 4
    glBegin(GL_POLYGON);
       glVertex3d(-half, -half, half); 
       glVertex3d(-half, half, half); 
       glVertex3d(-half, half, -half); 
       glVertex3d(-half, -half, -half); 
    glEnd();
    // face 5
    glBegin(GL_POLYGON);
       glVertex3d(half, half, half); 
       glVertex3d(half, half, -half); 
       glVertex3d(-half, half, -half); 
       glVertex3d(-half, half, half); 
    glEnd();
    // face 6
    glBegin(GL_POLYGON);
       glVertex3d(half, -half, half); 
       glVertex3d(half, -half, -half); 
       glVertex3d(-half, -half, -half); 
       glVertex3d(-half, -half, half); 
    glEnd();
}

void display()
{
    glClearColor( 0.3, 0.3, 0.3, 1 );
    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

    glMatrixMode( GL_PROJECTION );
    glLoadIdentity();
    double w = glutGet( GLUT_WINDOW_WIDTH );
    double h = glutGet( GLUT_WINDOW_HEIGHT );
    gluPerspective( 60, w / h, 0.1, 100 );

    glMatrixMode( GL_MODELVIEW );
    glLoadIdentity();
    gluLookAt(3.0, 3.0, -3.0, 3.0, 3.0, 0.0, 0.0, 1.0, 0.0);

    glPushMatrix();
    {
        glTranslatef(4.9f, 1.2f, 1.0f);
        glRotated(45.0, 0.0, 1.0, 0.0);

        glColor3d(1, 1, 1);
        glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
        glEnable( GL_POLYGON_OFFSET_FILL );
        glPolygonOffset( 1.0, 1.0 );  
        myCube( 0.5 );
        glDisable( GL_POLYGON_OFFSET_FILL );

        glColor3d(0, 0, 0);
        glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
        myCube( 0.5 );
    }
    glPopMatrix();

    glPushMatrix();
    {
        glTranslatef(2.0f, 4.0f, 2.0f);
        glScalef(1.0, 2.0, 1.0);

        glColor3d(1, 1, 1);
        glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
        glEnable( GL_POLYGON_OFFSET_FILL );
        glPolygonOffset( 1.0, 1.0 );  
        myCube( 0.5 );
        glDisable( GL_POLYGON_OFFSET_FILL );

        glColor3d(0, 0, 0);
        glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
        myCube( 0.5 );
    }
    glPopMatrix();

    glutSwapBuffers();
}

int main( int argc, char **argv )
{
    glutInit( &argc, argv );
    glutInitDisplayMode( GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE );
    glutInitWindowSize( 640, 480 );
    glutCreateWindow( "GLUT" );
    glutDisplayFunc( display );
    glutMainLoop();
    return 0;
}

立方体

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