[英]Why does my python class method behave differently by itself than when I run the module?
I am making a small text game, and one of my methods is behaving unexpectedly, and I can't figure out why. 我正在制作一个小型文本游戏,我的一种方法表现得出乎意料,我无法弄清楚原因。 If I import the module and run the method in python, it works fine. 如果我导入模块并在python中运行该方法,它工作正常。 Some parts of the game aren't complete, but that parts that I need run fine. 游戏的某些部分并不完整,但我需要的部分运行良好。
With the module pasted below, choose method is changing a list into a string, but only when the module is run. 使用下面粘贴的模块, 选择方法是将列表更改为字符串,但仅在模块运行时。 I'm running this on 2.7.3, on a mac. 我在2.7.3上运行它,在mac上。
Edit: I figured it out. 编辑:我想通了。 The program execution had continued, and I was confused by the choose call in the match method. 程序执行仍在继续,我对匹配方法中的选择调用感到困惑。 The options parameter sent in match was a string, instead of the list it should have been, but that was simple to figure out why. 在match中发送的options参数是一个字符串,而不是它本来应该的列表,但这很容易找出原因。
import fighters
import weapons
from random import randint
from sys import exit
class Hero(object):
weapons = ["spikeglove", "shortsword"]
hp = {"actual":50, "base":50}
score = 0
def attack(self, weapon, method):
return None
class Scene(object):
# Returns one or more items from the provided choices
def choose(self, options, max_choices, prompt):
chosen = []
while len(chosen) < max_choices and len(options) > 0:
print
print prompt
print options, chosen
for o in options:
print "- {}".format(o)
print type(options)
choice = raw_input("> ")
if choice in options:
chosen.append(choice)
options.remove(choice)
print options, chosen
else:
print "That is not one of the options!"
if len(chosen) == 1:
return chosen[0]
else:
return chosen
class Death(Scene):
def enter(self):
print "You are now dead"
return "menu"
class Exit(Scene):
def enter(self):
print "Thanks for playing!"
return exit(1)
class Menu(Scene):
def enter(self):
menu_options = ["play", "train", "exit"]
choice = self.choose(menu_options, 1, "Welcome to the Arena!")
return choice
class Level(Scene):
def __init__(self):
self.prologue = "Welcome to {}".format(self.__class__.__name__)
next_scene = "level1"
# A match is the fight between the Hero and a particular Enemy
# A Hero must defeat each Enemy via a match to win the tournament/level
def match(self, hp, weapons, enemy):
hero_hp = hp
enemy_hp = enemy.stats["hp"]
last_attack = ""
while hero_hp and enemy_hp:
weapon_choice = self.choose(weapons, 1, "> ")
attack_choice = self.choose(weapon_choice.available_attacks(last_attack), 1, "> ")
last_attack = attack_choice
hero_attack = hero.attack(attack_choice)
enemy_attack = enemy.attack()
print "Hero: {} {}: {}".format(hero_hp, enemy, enemy_hp)
if hero_hp:
return "victory", hero_hp
else:
return "defeat"
# The game cycles through the enemies that our hero has to face
# passing the setup to the "match" function for the fighting
def enter(self):
print
print
print self.prologue
start_hp = hero.hp['actual']
weapons = self.choose(hero.weapons, 2, "Choose a weapon")
while self.enemies:
enemy = fighters.roster[self.enemies.pop()]
match_outcome, finish_hp = self.match(start_hp, weapons, enemy)
if match_outcome == "defeat":
hero.hp['actual'] = hero.hp['base']
return "death"
# The Hero enters the next match with the current HP obtained from the previous match
start_hp = finish_hp
# Add our Hero's victory points, and get them some medical attention
# before heading back to the Barracks
points_award = 5
hero.points += points_award
hero.hp['actual'] = hero.hp['base']
new_weapon = "shortsword"
hero.add_weapon(new_weapon)
epilogue = """Congratulations!
You have gained {} points for a total score of {}.\n
You have unlocked the \"{}\" """.format(
points_award, hero.points, new_weapon)
return next_scene
class Train(Scene):
pass
class Level1(Level):
enemies = ["boxer", "boxer"]
next_scene = "level2"
class Level2(Level):
pass
class Level3(Level):
pass
class Level4(Level):
pass
class Level5(Level):
pass
class Engine(object):
def __init__(self, start_scene):
self.start_scene = start_scene
scenes = {
"menu": Menu(),
"death": Death(),
"exit": Exit(),
"play": Level1(),
"level2": Level2(),
"level3": Level3(),
"level4": Level4(),
"level5": Level5(),
}
def next_scene(self, scene_name):
return self.scenes[scene_name]
def play(self):
current_scene = self.scenes[self.start_scene]
while True:
next_scene = current_scene.enter()
current_scene = self.scenes[next_scene]
if __name__ == "__main__":
hero = Hero()
game = Engine("menu")
game.play()
Terminal output: 终端输出:
$ python arena.py
Welcome to the Arena!
['play', 'train', 'exit'] []
- play
- train
- exit
<type 'list'>
> play
['train', 'exit'] ['play']
Welcome to Level1
Choose a weapon
['spikeglove'] []
- spikeglove
<type 'list'>
> spikeglove
[] ['spikeglove']
>
spikeglove []
- s
- p
- i
- k
- e
- g
- l
- o
- v
- e
<type 'str'>
Yet when I run in python: 然而,当我在python中运行时:
>>> import arena
>>> s = arena.Level1()
>>> s.choose(['shortsword', 'spikeglove'], 2, "Choose a weapon")
Choose a weapon
['shortsword', 'spikeglove'] []
- shortsword
- spikeglove
<type 'list'>
> shortsword
['spikeglove'] ['shortsword']
Choose a weapon
['spikeglove'] ['shortsword']
- spikeglove
<type 'list'>
> spikeglove
[] ['shortsword', 'spikeglove']
['shortsword', 'spikeglove']
if __name__ == "__main__":
表示在if-statement之后缩进的代码部分将仅在执行脚本时执行,而不是在导入脚本时执行。
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.