[英]iLNumerics isn't displaying my 3d plot - the plot remains 2d
The code is this: 代码是这样的:
//we need to render locations.
ILArray<float> ourPositions = ourSimulator.getStars();
var scene = new ILScene();
var plotCube = scene.Add(new ILPlotCube(twoDMode: false));
var ourPosBuffer = new ILPoints();
ourPosBuffer.Positions = ourPositions;
plotCube.Add(ourPosBuffer);
plotCube.FieldOfView = 120;
plotCube.LookAt = new Vector3(0, 0, 0);
iLStarChart.Scene.Configure();
Now, an earlier version of this code (in a different solution) still uses 3.3.2, and 现在,此代码的早期版本(在另一个解决方案中)仍使用3.3.2,并且
var plotCube = scene.Add(new ILPlotCube(null, false) )
I've tried both on a 3.3.3 version, and neither displays a 3d plot. 我在3.3.3版本上都尝试过,但都没有显示3D图。 Instead, it's a 2d grid.
相反,它是一个二维网格。 What am I doing wrong here?
我在这里做错了什么?
(the points are: (要点是:
<Single> [3,4]
-32.00000 37.00000 36.00000 38.00000
54.00000 107.00000 106.00000 130.00000
-81.00000 -16.00000 -124.00000 -226.00000
) )
EDITED: Missing ) on the 3.3.2 example 编辑:在3.3.2示例中缺少)
EDITED: Reduced some of the non critical code out of the example. 编辑:减少了示例中的一些非关键代码。
The expected result is that I have a 3d plot with x,y and z axis. 预期的结果是我有一个x,y和z轴的3d图。 I'm getting a 2d plot.
我正在获取二维图。 No z axis.
无z轴。 I've verified the points (the is a ToString)
我已经验证了要点(这是一个ToString)
A sample run provides this: https://www.dropbox.com/s/imiw8tbe0lh8q9x/2DPlot.png 运行的示例提供了以下内容: https : //www.dropbox.com/s/imiw8tbe0lh8q9x/2DPlot.png
This is a rough example of what i used, you need to add an "ILSurface" to the plotcube 这是我使用的粗略示例,您需要向plotcube添加“ ILSurface”
//Replace and make sure they are all added in order
Single[] zs = [All Zs]
Single[] xs = [All Xs]
Single[] ys = [All Ys]
//create array of points //something like below
ILArray<float> points = ILMath.zeros<float>(xs.Length/s, s, 3);
points[":;:;0"] = zs;
points[":;:;1"] = xs;
points[":;:;2"] = ys;
// construct a new plotcube and plot the points
scene = new ILScene();
cube = new ILPlotCube(twoDMode: false);
surface = new ILSurface(points, colormap: Colormaps.Jet);
//set scene properties
scene.Add(cube);
//display cube in scene
ilPanel1.Scene = scene;
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