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Cinema 4d R13 .dae不会导入SceneKit

[英]Cinema 4d R13 .dae will not import into SceneKit

I have a Cinema 4d R13 beating heart model that I would like to use in scene kit. 我有一个Cinema 4d R13跳动心脏模型,我想在场景套件中使用。 The exported .dae file will not open in Xcode or in Preview on the Mac. 导出的.dae文件不会在Xcode或Mac上的预览中打开。 Has anyone had problems importing animated cinema 4d r13 .dae files into SceneKit? 有没有人在动画电影4d r13 .dae文件导入SceneKit时遇到问题?

I'm very new to this. 我对此很新。 Thanks in advance! 提前致谢!

You can see from their sample code that the .dae files are exported using version 1.4.1 of Collada. 您可以从他们的示例代码中看到使用版本1.4.1的Collada导出.dae文件。

<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">

A static model is quite straightforward from there, but an animation is just impossible using Cinema 4D (or at least I didn't find a way). 从那里开始,静态模型非常简单,但使用Cinema 4D动画是不可能的(或者至少我找不到方法)。 The infuriating thing is that their own animation model was created on... a PC, using 3ds Max. 令人气愤的是,他们自己的动画模型是在PC上使用3ds Max创建的。

<authoring_tool>OpenCOLLADA for 3ds Max; Version: 1.2.5; Revision: 673; Platform: Win32; Configuration: Release Max2010</authoring_tool>

If anyone finds a way to export C4D animations to .dae that can be previewed on Mac and used in SceneKit, I'm interested ! 如果有人找到一种方法将C4D动画导出到.dae,可以在Mac上预览并在SceneKit中使用,我很感兴趣!

现在,您似乎只能导入版本高达1.4.1的Collada文件。

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