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Cinema 4d R13 .dae will not import into SceneKit

I have a Cinema 4d R13 beating heart model that I would like to use in scene kit. The exported .dae file will not open in Xcode or in Preview on the Mac. Has anyone had problems importing animated cinema 4d r13 .dae files into SceneKit?

I'm very new to this. Thanks in advance!

You can see from their sample code that the .dae files are exported using version 1.4.1 of Collada.

<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">

A static model is quite straightforward from there, but an animation is just impossible using Cinema 4D (or at least I didn't find a way). The infuriating thing is that their own animation model was created on... a PC, using 3ds Max.

<authoring_tool>OpenCOLLADA for 3ds Max; Version: 1.2.5; Revision: 673; Platform: Win32; Configuration: Release Max2010</authoring_tool>

If anyone finds a way to export C4D animations to .dae that can be previewed on Mac and used in SceneKit, I'm interested !

现在,您似乎只能导入版本高达1.4.1的Collada文件。

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