[英]XNA C# 2D Scrolling Background 3 or More
I've trying to create a scrolling background with 3 background, but everything When the 3rd start to come out. 我正在尝试创建具有3个背景的滚动背景,但是当第3个开始出现时,一切都应如此。 It creates a giant blue screen(Default background of the game) infront of the 3rd and after the 3RD it doesn't show any background.
它在第3个屏幕的前面创建了一个巨大的蓝屏(游戏的默认背景),而在3RD之后则不显示任何背景。 I have no idea how fix this, and I already know it something simple.
我不知道该如何解决,而且我已经知道一些简单的方法。 I've got the 3RD one to work, but .
我有一个3RD可以工作,但是。
Code that I'm trying to use. 我正在尝试使用的代码。
public void Update(GameTime gameTime)
{
bgPos0.Y += speed;
bgPos1.Y += speed;
bgPos2.Y += speed;
if (bgPos0.Y >= 950)
{
bgPos1.Y = -950;
if (bgPos1.Y >= 950) // Doesn't go fully down.
{
bgPos2.Y = -950;
if (bgPos2.Y >= 950)
{
bgPos0.Y = 0; //(Try to change it to -950 still doesn't work. I guest it due to that bgPos0 is set to 0, 0)
}
}
}
}
And the Vector2 code for the pos are pos的Vector2代码是
bgPos0 = new Vector2(0, 0);
bgPos1 = new Vector2(0, -950);
bgPos2 = new Vector2(0, -1900); // Could be the large -1900 number that destroying the code. To make it not work.
So how do I fix this? 那么我该如何解决呢? I wish I could fix it right now, but I can't for some reason.
我希望我现在可以修复它,但是由于某种原因我不能。
I don't think you want to have the if-statements nested. 我认为您不希望嵌套if语句。 The code you posted constantly moves the second background to -950 for as long as the first is past 950. Since the first is constantly moved back to -950 it shouldn't ever manage to move past 950, and so it never gets into the last one.
您发布的代码会一直将第二个背景移至-950,直到第一个背景移至950为止。由于第一个背景不断移回至-950,因此它永远不会移至950以上,因此它永远不会进入最后一个。 I think what you probably want to do is something more like:
我认为您可能想做的更像是:
public void Update(GameTime gameTime)
{
bgPos0.Y += speed;
if(bgPos0.Y > 950) {
bgPos0.Y = -950;
}
bgPos1.Y += speed;
if(bgPos1.Y > 950) {
bgPos1.Y = -950;
}
bgPos2.Y += speed;
if(bgPos1.Y > 950) {
bgPos1.Y = -950;
}
}
[EDIT]: As an aside, the number in question isn't nearly large enough to cause problems. [编辑]:顺便说一句,所讨论的数字还不足以引起问题。 XNA's Vector2 class stores the x and y components as floats, and the maximum value for a float in C# is somewhere around 3.4e38 or so, and accurate to 7 digits according to MSDN.
XNA的Vector2类将x和y分量存储为浮点数,而C#中的浮点数最大值在3.4e38左右,根据MSDN精确到7位。
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