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在C#中的UnityScript 2d中移动相机

[英]Move Camera in UnityScript 2d in C#

I have just started programming Unity 2d, and I have faced one large problem: How do I move the camera? 我刚刚开始对Unity 2d进行编程,并且遇到了一个大问题:如何移动相机? The script is attached to the object "player". 脚本被附加到对象“玩家”。 I want it to move with the player. 我希望它随玩家一起移动。 Thanks! 谢谢!

/*
I 
*/
using UnityEngine;
using System.Collections;

public class PlayerController : MonoBehaviour
{
 public float speed = 10; //Float for speed
 public string hAxis = "Horizontal";
 void Start ()
 {
     //empty
 }

 void FixedUpdate ()
 {
         if (Input.GetAxis (hAxis) < 0) //Left
         {

                 Vector3 newScale = transform.localScale;
                 newScale.y = 1.0f;
                 newScale.x = 1.0f;
                 transform.localScale = newScale;
         } 
         else if (Input.GetAxis (hAxis) > 0) //Right
         {
                 Vector3 newScale =transform.localScale;
                 newScale.x = 1.0f;
                 transform.localScale = newScale;        
         }
        //Position transformation
    transform.position = transform.position + transform.right * Input.GetAxis(axisName) * speed * Time.deltaTime;
 }
}

Without any scripts, you could just drag the Camera GameObject to be a child of the player and the camera would start following the player position. 没有任何脚本,您只需将Camera GameObject拖动为玩家的子代,然后相机就会开始跟随玩家的位置。

For a script, try this, set player as the target. 对于脚本,请尝试此操作,将播放器设置为目标。

using UnityEngine;
 using System.Collections;

 public class SmoothCamera2D : MonoBehaviour {

     public float dampTime = 0.15f;
     private Vector3 velocity = Vector3.zero;
     public Transform target;

     // Update is called once per frame
     void Update () 
     {
         if (target)
         {
             Vector3 point = camera.WorldToViewportPoint(target.position);
             Vector3 delta = target.position - camera.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, point.z)); //(new Vector3(0.5, 0.5, point.z));
             Vector3 destination = transform.position + delta;
             transform.position = Vector3.SmoothDamp(transform.position, destination, ref velocity, dampTime);
         }

     }
 }

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