[英]Camera Smooth Follow 2D from UnityScript to C# using Unity3D
[英]Move Camera in UnityScript 2d in C#
我剛剛開始對Unity 2d進行編程,並且遇到了一個大問題:如何移動相機? 腳本被附加到對象“玩家”。 我希望它隨玩家一起移動。 謝謝!
/*
I
*/
using UnityEngine;
using System.Collections;
public class PlayerController : MonoBehaviour
{
public float speed = 10; //Float for speed
public string hAxis = "Horizontal";
void Start ()
{
//empty
}
void FixedUpdate ()
{
if (Input.GetAxis (hAxis) < 0) //Left
{
Vector3 newScale = transform.localScale;
newScale.y = 1.0f;
newScale.x = 1.0f;
transform.localScale = newScale;
}
else if (Input.GetAxis (hAxis) > 0) //Right
{
Vector3 newScale =transform.localScale;
newScale.x = 1.0f;
transform.localScale = newScale;
}
//Position transformation
transform.position = transform.position + transform.right * Input.GetAxis(axisName) * speed * Time.deltaTime;
}
}
沒有任何腳本,您只需將Camera GameObject拖動為玩家的子代,然后相機就會開始跟隨玩家的位置。
對於腳本,請嘗試此操作,將播放器設置為目標。
using UnityEngine;
using System.Collections;
public class SmoothCamera2D : MonoBehaviour {
public float dampTime = 0.15f;
private Vector3 velocity = Vector3.zero;
public Transform target;
// Update is called once per frame
void Update ()
{
if (target)
{
Vector3 point = camera.WorldToViewportPoint(target.position);
Vector3 delta = target.position - camera.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, point.z)); //(new Vector3(0.5, 0.5, point.z));
Vector3 destination = transform.position + delta;
transform.position = Vector3.SmoothDamp(transform.position, destination, ref velocity, dampTime);
}
}
}
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