[英]Three.js: How to match EdgesHelper to Mesh
In a scene I have added several mesh objects (cubes). 在一个场景中,我添加了几个网格物体(立方体)。 An EdgeHelper has been made for each cube.
已为每个多维数据集制作了一个EdgeHelper。 The cubes move and rotate and the Edgehelpers move and rotate with them.
多维数据集移动和旋转,Edgehelpers随之移动和旋转。
I would like to change the color of an EdgeHelper when it's associated cube mesh is selected. 选择关联的立方体网格时,我想更改EdgeHelper的颜色。 (The selection method is not important).
(选择方法并不重要)。
So, given a particular cube mesh, how do I find the associated EdgeHelper object? 因此,给定特定的立方体网格,如何找到关联的EdgeHelper对象?
When you create an edgesHelper
for a given mesh
, all you have to do is add a new property to the mesh: 当为给定的
mesh
edgesHelper
创建一个edgesHelper
,您要做的就是向mesh
edgesHelper
添加一个新属性:
var mesh = new THREE.Mesh( ... );
var edgesHelper = new THREE.EdgesHelper( mesh );
mesh.edgesHelper = edgesHelper;
Now you can change the helper color like so: 现在,您可以按如下方式更改助手颜色:
mesh.edgesHelper.material.color.set( 0xff0000 );
three.js r.76 three.js r.76
When you create meshes and EdgeHelpers you can assign them the same .name
attribute: 创建网格和EdgeHelpers时,可以为其分配相同的
.name
属性:
mesh0.name = 0;
edgeHelper0.name = 0;
mesh1.name = 1;
edgeHelper1.name = 1;
...and so on
**if you wrap this in a loop even better
so when a mesh is selected you can read its .name
attribute and pick the corresponding edgeHelper. 因此,选择网格时,您可以读取其
.name
属性并选择相应的edgeHelper。
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