[英]How do I make boolean last for a certain amount of time?
I am trying to make an effect for my game that when the player uses it, the character runs faster, but I want to make the sodaEffect last for a certain amount of time, but i'm not sure how to do that. 我正在尝试为游戏创造一种效果,当玩家使用它时,角色运行得更快,但是我想使sodaEffect持续一定的时间,但是我不确定该怎么做。 I am using Slick2D and LWJGL to make the game.
我正在使用Slick2D和LWJGL制作游戏。
public class MainMap extends BasicGameState {
if(input.isKeyPressed(Input.KEY_I)) {
sbg.enterState(5);
}
if(InventoryClass.sodaEffect == true) {
InventoryClass.characterSpeed = 1f;
}
else{
InventoryClass.characterSpeed = .1f;
}}
public class InventoryClass {
public static boolean sodaEffect = false;
}
Without exactely knowing what your InventoryClass does, I would do something like this: 在不完全知道您的InventoryClass做什么的情况下,我会做这样的事情:
public class InventoryClass {
private final static long SODA_DURATION = 5000L;
private static long sodaStartTime;
public static void startSodaEffect() {
sodaStartTime = System.currentTimeMillis();
}
public static boolean hasSodaEffect() {
return (System.currentTimeMillis() - sodaStartTime) < SODA_DURATION;
}
}
With this approach, you don't need additional libraries. 使用这种方法,您不需要其他库。
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.