[英]Three.js, adding thickness to mesh geometry triangle
I'm new to three.js. 我是Three.js的新手。
I draw a simple triangle with this. 我用这个画一个简单的三角形。 But how can I make it 1 height of thickness, instead of plane geometry?
但是,如何使它的厚度为1高度,而不是平面几何形状?
var triangleGeometry = new THREE.Geometry();
triangleGeometry.vertices.push(new THREE.Vector3( 0.0, 1.0, 0.0));
triangleGeometry.vertices.push(new THREE.Vector3(-1.0, -1.0, 0.0));
triangleGeometry.vertices.push(new THREE.Vector3( 1.0, -1.0, 0.0));
triangleGeometry.faces.push(new THREE.Face3(0, 1, 2));
var triangleMaterial = new THREE.MeshBasicMaterial({ color:0xFFFFFF, side:THREE.DoubleSide });
var triangleMesh = new THREE.Mesh(triangleGeometry, triangleMaterial);
triangleMesh.position.set(-1.5, 0.0, 4.0);
scene.add(triangleMesh); '
Thank you. 谢谢。
We need to add all faces of the triangle. 我们需要添加三角形的所有面。 6 vertices for all points and 8 faces for all 4 faces.
所有点有6个顶点,所有4个面有8个面。 Beware of the order.
当心命令。
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