[英]LibGDX: Can't manage to render a TiledMap with viewport
Hello :) 你好 :)
Recently I have started programming in LibGDX. 最近,我开始用LibGDX编程。 Now im 4 days stuck in rendering TiledMap on Viewport. 现在,我在视口上渲染TiledMap停留了4天。 I cant figure it out, but i know it is possible. 我无法弄清楚,但我知道这是可能的。 Here is how the testing TiledMap looks: 这是测试TiledMap的外观:
How the game looks now ( no tiles showing ): 游戏现在的外观(无图块显示):
The PlayScreen now (No tiles showing) Screen is blue becouse of ClearColor code down below. 现在的PlayScreen(不显示图块)屏幕为蓝色,这是因为下面的ClearColor代码。
And here is my code in PlayScreen: 这是我在PlayScreen中的代码:
public class PlayScreen implements Screen, InputProcessor{
MainGame game;
private OrthographicCamera camera;
private Viewport gamePort;
private OrthogonalTiledMapRenderer renderer;
public PlayScreen(MainGame game) {
this.game = game;
camera = new OrthographicCamera();
gamePort = new StretchViewport(MainGame.V_WIDTH / MainGame.PPM,
MainGame.V_HEIGHT / MainGame.PPM, camera);
renderer = new OrthogonalTiledMapRenderer(LevelManager.tiledMap,
1/ MainGame.PPM);
camera.position.set(gamePort.getWorldWidth() / 2, gamePort.getWorldHeight() / 2, 0);
Gdx.input.setInputProcessor(this);
}
@Override
public void show() {
}
public void update(float delta){
camera.update();
}
@Override
public void render(float delta) {
update(delta);
Gdx.gl.glClearColor((float)66/255, (float)66/255, (float)255/255, 0f);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
renderer.setView(camera);
renderer.render();
}
@Override
public void resize(int width, int height) {
gamePort.update(width, height);
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void hide() {
}
@Override
public void dispose() {
}
@Override
public boolean keyDown(int keycode) {
return false;
}
@Override
public boolean keyUp(int keycode) {
return false;
}
@Override
public boolean keyTyped(char character) {
return false;
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
return false;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
return false;
}
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
return false;
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
return false;
}
@Override
public boolean scrolled(int amount) {
return false;
}
}
The LevelManager.tiledMap gets loaded in create method in MainGame class, so I load it just fine, but it doesnt show on the screen. LevelManager.tiledMap被加载到MainGame类的create方法中,因此我可以很好地加载它,但是它不会显示在屏幕上。 It does when i dont use the Viewport. 当我不使用视口时,它会显示。
Thank you all for future help :) 谢谢大家今后的帮助:)
我发现了这个问题,这是因为MainGame类中的PPM(每米像素数),采用Integer格式且必须为Float ,否则地图将不会因为比例缩放中的划分问题而呈现。
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