[英]Calculate curvature for 3 Points (x,y)
I have a two dimensional euclidean space. 我有一个二维欧几里德空间。 Three points are given. 给出了三点。
For example (p2 is the middle point): 例如(p2是中间点):
Point2D p1 = new Point2D.Double(177, 289);
Point2D p2 = new Point2D.Double(178, 290);
Point2D p3 = new Point2D.Double(178, 291);
Now i want to calculate the curvature for these three points. 现在,我想计算这三个点的曲率 。
double curvature = calculateCurvature(p1, p2, p3);
How to do this? 这个怎么做? Ist there a existing method (no java external libraries)? 是否存在现有方法(没有Java外部库)?
For the Menger Curvature, the formula is right there in the Wikipedia article : 对于Menger Curvature,该公式就在Wikipedia文章中:
curvature = 4*triangleArea/(sideLength1*sideLength2*sideLength3)
Which code did you try exactly? 您到底尝试了哪个代码?
It shouldn't be too hard to calculate those 4 values given your 3 points. 给定3分,计算这4个值应该并不难。
Here are some helpful methods : 以下是一些有用的方法:
/**
* Returns twice the signed area of the triangle a-b-c.
* @param a first point
* @param b second point
* @param c third point
* @return twice the signed area of the triangle a-b-c
*/
public static double area2(Point2D a, Point2D b, Point2D c) {
return (b.x-a.x)*(c.y-a.y) - (b.y-a.y)*(c.x-a.x);
}
/**
* Returns the Euclidean distance between this point and that point.
* @param that the other point
* @return the Euclidean distance between this point and that point
*/
public double distanceTo(Point2D that) {
double dx = this.x - that.x;
double dy = this.y - that.y;
return Math.sqrt(dx*dx + dy*dy);
}
There's not much more to do. 没有更多的事情要做。 Warning : area2
returns a signed double, depending on the orientation of your points (clockwise or anticlockwise). 警告: area2
将返回带符号的双area2
字,具体取决于点的方向(顺时针或逆时针)。
As already pointed out by Eric Duminil in his answer , the computation is 正如埃里克·杜米尼尔 ( Eric Duminil)在回答中所指出的那样,计算结果为
curvature = 4*triangleArea/(sideLength0*sideLength1*sideLength2)
I wasted some time with creating this interactive example that contains a computeCurvature
method that does the whole computation at once: 我浪费了一些时间来创建这个交互式示例,其中包含一个computeCurvature
方法,该方法可以一次完成整个计算:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Point2D;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class CurvatureFromThreePoints
{
public static void main(String[] args)
{
SwingUtilities.invokeLater(new Runnable()
{
@Override
public void run()
{
createAndShowGUI();
}
});
}
private static void createAndShowGUI()
{
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.getContentPane().add(new CurvatureFromThreePointsPanel());
f.setSize(800,800);
f.setLocationRelativeTo(null);
f.setVisible(true);
}
}
class CurvatureFromThreePointsPanel extends JPanel
implements MouseListener, MouseMotionListener
{
private final List<Point2D> pointList;
private Point2D draggedPoint;
public CurvatureFromThreePointsPanel()
{
this.pointList = new ArrayList<Point2D>();
pointList.add(new Point2D.Double(132,532));
pointList.add(new Point2D.Double(275,258));
pointList.add(new Point2D.Double(395,267));
addMouseListener(this);
addMouseMotionListener(this);
}
private static double computeCurvature(Point2D p0, Point2D p1, Point2D p2)
{
double dx1 = p1.getX() - p0.getX();
double dy1 = p1.getY() - p0.getY();
double dx2 = p2.getX() - p0.getX();
double dy2 = p2.getY() - p0.getY();
double area = dx1 * dy2 - dy1 * dx2;
double len0 = p0.distance(p1);
double len1 = p1.distance(p2);
double len2 = p2.distance(p0);
return 4 * area / (len0 * len1 * len2);
}
// Adapted from https://stackoverflow.com/a/4103418
private static Point2D computeCircleCenter(
Point2D p0, Point2D p1, Point2D p2)
{
double x0 = p0.getX();
double y0 = p0.getY();
double x1 = p1.getX();
double y1 = p1.getY();
double x2 = p2.getX();
double y2 = p2.getY();
double offset = x1 * x1 + y1 * y1;
double bc = (x0 * x0 + y0 * y0 - offset) / 2.0;
double cd = (offset - x2 * x2 - y2 * y2) / 2.0;
double det = (x0 - x1) * (y1 - y2) - (x1 - x2) * (y0 - y1);
double invDet = 1 / det;
double cx = (bc * (y1 - y2) - cd * (y0 - y1)) * invDet;
double cy = (cd * (x0 - x1) - bc * (x1 - x2)) * invDet;
return new Point2D.Double(cx, cy);
}
@Override
protected void paintComponent(Graphics gr)
{
super.paintComponent(gr);
Graphics2D g = (Graphics2D)gr;
g.setColor(Color.RED);
for (Point2D p : pointList)
{
double r = 5;
g.draw(new Ellipse2D.Double(p.getX()-r, p.getY()-r, r+r, r+r));
}
g.setColor(Color.BLACK);
//g.draw(Paths.fromPoints(spline.getInterpolatedPoints(), false));
Point2D p0 = pointList.get(0);
Point2D p1 = pointList.get(1);
Point2D p2 = pointList.get(2);
double curvature = computeCurvature(p0, p1, p2);
g.drawString("Curvature: "+curvature, 10, 20);
Point2D center = computeCircleCenter(p0, p1, p2);
double radius = center.distance(p0);
g.draw(new Ellipse2D.Double(
center.getX() - radius, center.getY() - radius,
radius + radius, radius + radius));
}
@Override
public void mouseDragged(MouseEvent e)
{
if (draggedPoint != null)
{
draggedPoint.setLocation(e.getX(), e.getY());
repaint();
System.out.println("Points: ");
for (Point2D p : pointList)
{
System.out.println(" "+p);
}
}
}
@Override
public void mousePressed(MouseEvent e)
{
final double thresholdSquared = 10 * 10;
Point2D p = e.getPoint();
Point2D closestPoint = null;
double minDistanceSquared = Double.MAX_VALUE;
for (Point2D point : pointList)
{
double dd = point.distanceSq(p);
if (dd < thresholdSquared && dd < minDistanceSquared)
{
minDistanceSquared = dd;
closestPoint = point;
}
}
draggedPoint = closestPoint;
}
@Override
public void mouseReleased(MouseEvent e)
{
draggedPoint = null;
}
@Override
public void mouseMoved(MouseEvent e)
{
// Nothing to do here
}
@Override
public void mouseClicked(MouseEvent e)
{
// Nothing to do here
}
@Override
public void mouseEntered(MouseEvent e)
{
// Nothing to do here
}
@Override
public void mouseExited(MouseEvent e)
{
// Nothing to do here
}
}
From the wiki you referenced, the curvature is defined as 在您引用的Wiki中 ,曲率定义为
where A is the area enclosed by the triangle formed by the three points, x, y and z (p1, p2, p3 in your case) and |xy| 其中A是由x,y和z(在您的情况下为p1,p2,p3)三个点组成的三角形所包围的面积,| xy | is the distance between points x and y. 是点x和y之间的距离。
Translate the formula to code and you're done! 将公式转换为代码即可完成操作!
C/C++ C / C ++
// https://www.mathopenref.com/coordtrianglearea.html
float getAreaOfTriangle(Point2f A, Point2f B, Point2f C)
{
return fabs(
(A.x * (B.y - C.y) + B.x * (C.y - A.y) + C.x * (A.y - B.y)) / 2);
}
float getDistFromPtToPt(Point2f pt1, Point2f pt2)
{
return sqrt((pt2.x - pt1.x) * (pt2.x - pt1.x) +
(pt2.y - pt1.y) * (pt2.y - pt1.y));
}
// https://en.wikipedia.org/wiki/Menger_curvature
float
getCurvatureUsingTriangle(Point2f pt1, Point2f pt2, Point2f pt3, bool bDebug)
{
float fAreaOfTriangle = getAreaOfTriangle(pt1, pt2, pt3);
float fDist12 = getDistFromPtToPt(pt1, pt2);
float fDist23 = getDistFromPtToPt(pt2, pt3);
float fDist13 = getDistFromPtToPt(pt1, pt3);
float fKappa = 4 * fAreaOfTriangle / (fDist12 * fDist23 * fDist13);
return fKappa;
}
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