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计算3点(x,y)的曲率

[英]Calculate curvature for 3 Points (x,y)

I have a two dimensional euclidean space. 我有一个二维欧几里德空间。 Three points are given. 给出了三点。

For example (p2 is the middle point): 例如(p2是中间点):

Point2D p1 = new Point2D.Double(177, 289);
Point2D p2 = new Point2D.Double(178, 290);
Point2D p3 = new Point2D.Double(178, 291);

Now i want to calculate the curvature for these three points. 现在,我想计算这三个点的曲率

double curvature = calculateCurvature(p1, p2, p3);

How to do this? 这个怎么做? Ist there a existing method (no java external libraries)? 是否存在现有方法(没有Java外部库)?

For the Menger Curvature, the formula is right there in the Wikipedia article : 对于Menger Curvature,该公式在Wikipedia文章中:

curvature = 4*triangleArea/(sideLength1*sideLength2*sideLength3)

Which code did you try exactly? 您到底尝试了哪个代码?

It shouldn't be too hard to calculate those 4 values given your 3 points. 给定3分,计算这4个值应该并不难。

Here are some helpful methods : 以下是一些有用的方法:

/**
 * Returns twice the signed area of the triangle a-b-c.
 * @param a first point
 * @param b second point
 * @param c third point
 * @return twice the signed area of the triangle a-b-c
 */
public static double area2(Point2D a, Point2D b, Point2D c) {
    return (b.x-a.x)*(c.y-a.y) - (b.y-a.y)*(c.x-a.x);
}

/**
 * Returns the Euclidean distance between this point and that point.
 * @param that the other point
 * @return the Euclidean distance between this point and that point
 */
public double distanceTo(Point2D that) {
    double dx = this.x - that.x;
    double dy = this.y - that.y;
    return Math.sqrt(dx*dx + dy*dy);
}

There's not much more to do. 没有更多的事情要做。 Warning : area2 returns a signed double, depending on the orientation of your points (clockwise or anticlockwise). 警告: area2将返回带符号的双area2字,具体取决于点的方向(顺时针或逆时针)。

As already pointed out by Eric Duminil in his answer , the computation is 正如埃里克·杜米尼尔Eric Duminil)在回答中所指出的那样,计算结果为

curvature = 4*triangleArea/(sideLength0*sideLength1*sideLength2)

I wasted some time with creating this interactive example that contains a computeCurvature method that does the whole computation at once: 我浪费了一些时间来创建这个交互式示例,其中包含一个computeCurvature方法,该方法可以一次完成整个计算:

曲率

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Point2D;
import java.util.ArrayList;
import java.util.List;

import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;

public class CurvatureFromThreePoints
{
    public static void main(String[] args)
    {
        SwingUtilities.invokeLater(new Runnable()
        {
            @Override
            public void run()
            {
                createAndShowGUI();
            }
        });
    }

    private static void createAndShowGUI()
    {
        JFrame f = new JFrame();
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.getContentPane().add(new CurvatureFromThreePointsPanel());
        f.setSize(800,800);
        f.setLocationRelativeTo(null);
        f.setVisible(true);
    }

}

class CurvatureFromThreePointsPanel extends JPanel 
    implements MouseListener, MouseMotionListener
{
    private final List<Point2D> pointList;
    private Point2D draggedPoint;

    public CurvatureFromThreePointsPanel()
    {
        this.pointList = new ArrayList<Point2D>();

        pointList.add(new Point2D.Double(132,532));
        pointList.add(new Point2D.Double(275,258));
        pointList.add(new Point2D.Double(395,267));

        addMouseListener(this);
        addMouseMotionListener(this);
    }

    private static double computeCurvature(Point2D p0, Point2D p1, Point2D p2)
    {
        double dx1 = p1.getX() - p0.getX();
        double dy1 = p1.getY() - p0.getY();
        double dx2 = p2.getX() - p0.getX();
        double dy2 = p2.getY() - p0.getY();
        double area = dx1 * dy2 - dy1 * dx2;
        double len0 = p0.distance(p1);
        double len1 = p1.distance(p2);
        double len2 = p2.distance(p0);
        return 4 * area / (len0 * len1 * len2);
    }

    // Adapted from https://stackoverflow.com/a/4103418
    private static Point2D computeCircleCenter(
        Point2D p0, Point2D p1, Point2D p2)
    {
        double x0 = p0.getX();
        double y0 = p0.getY();
        double x1 = p1.getX();
        double y1 = p1.getY();
        double x2 = p2.getX();
        double y2 = p2.getY();
        double offset = x1 * x1 + y1 * y1;
        double bc = (x0 * x0 + y0 * y0 - offset) / 2.0;
        double cd = (offset - x2 * x2 - y2 * y2) / 2.0;
        double det = (x0 - x1) * (y1 - y2) - (x1 - x2) * (y0 - y1);
        double invDet = 1 / det;
        double cx = (bc * (y1 - y2) - cd * (y0 - y1)) * invDet;
        double cy = (cd * (x0 - x1) - bc * (x1 - x2)) * invDet;
        return new Point2D.Double(cx, cy);
    }

    @Override
    protected void paintComponent(Graphics gr)
    {
        super.paintComponent(gr);
        Graphics2D g = (Graphics2D)gr;

        g.setColor(Color.RED);
        for (Point2D p : pointList)
        {
            double r = 5;
            g.draw(new Ellipse2D.Double(p.getX()-r, p.getY()-r, r+r, r+r));
        }

        g.setColor(Color.BLACK);
        //g.draw(Paths.fromPoints(spline.getInterpolatedPoints(), false));

        Point2D p0 = pointList.get(0);
        Point2D p1 = pointList.get(1);
        Point2D p2 = pointList.get(2);
        double curvature = computeCurvature(p0, p1, p2);
        g.drawString("Curvature: "+curvature, 10,  20);

        Point2D center = computeCircleCenter(p0, p1, p2);
        double radius = center.distance(p0);
        g.draw(new Ellipse2D.Double(
            center.getX() - radius, center.getY() - radius,
            radius + radius, radius + radius));
    }

    @Override
    public void mouseDragged(MouseEvent e)
    {
        if (draggedPoint != null)
        {
            draggedPoint.setLocation(e.getX(), e.getY());
            repaint();

            System.out.println("Points: ");
            for (Point2D p : pointList)
            {
                System.out.println("    "+p);
            }
        }
    }


    @Override
    public void mousePressed(MouseEvent e)
    {
        final double thresholdSquared = 10 * 10;
        Point2D p = e.getPoint();
        Point2D closestPoint = null;
        double minDistanceSquared = Double.MAX_VALUE;
        for (Point2D point : pointList)
        {
            double dd = point.distanceSq(p);
            if (dd < thresholdSquared && dd < minDistanceSquared)
            {
                minDistanceSquared = dd;
                closestPoint = point;
            }
        }
        draggedPoint = closestPoint;
    }

    @Override
    public void mouseReleased(MouseEvent e)
    {
        draggedPoint = null;
    }

    @Override
    public void mouseMoved(MouseEvent e)
    {
        // Nothing to do here
    }


    @Override
    public void mouseClicked(MouseEvent e)
    {
        // Nothing to do here
    }

    @Override
    public void mouseEntered(MouseEvent e)
    {
        // Nothing to do here
    }


    @Override
    public void mouseExited(MouseEvent e)
    {
        // Nothing to do here
    }


}

From the wiki you referenced, the curvature is defined as 在您引用的Wiki中 ,曲率定义为 曲率

where A is the area enclosed by the triangle formed by the three points, x, y and z (p1, p2, p3 in your case) and |xy| 其中A是由x,y和z(在您的情况下为p1,p2,p3)三个点组成的三角形所包围的面积,| xy | is the distance between points x and y. 是点x和y之间的距离。

Translate the formula to code and you're done! 将公式转换为代码即可完成操作!

C/C++ C / C ++

// https://www.mathopenref.com/coordtrianglearea.html
float getAreaOfTriangle(Point2f A, Point2f B, Point2f C)
{
    return fabs(
            (A.x * (B.y - C.y) + B.x * (C.y - A.y) + C.x * (A.y - B.y)) / 2);
}

float getDistFromPtToPt(Point2f pt1, Point2f pt2)
{
    return sqrt((pt2.x - pt1.x) * (pt2.x - pt1.x) +
                (pt2.y - pt1.y) * (pt2.y - pt1.y));
}


// https://en.wikipedia.org/wiki/Menger_curvature
float
getCurvatureUsingTriangle(Point2f pt1, Point2f pt2, Point2f pt3, bool bDebug)
{
    float fAreaOfTriangle = getAreaOfTriangle(pt1, pt2, pt3);
    float fDist12 = getDistFromPtToPt(pt1, pt2);
    float fDist23 = getDistFromPtToPt(pt2, pt3);
    float fDist13 = getDistFromPtToPt(pt1, pt3);
    float fKappa = 4 * fAreaOfTriangle / (fDist12 * fDist23 * fDist13);
    return fKappa;
}

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