[英]How put score in a quizgame in unity3d
how can i maintain the score in my quiz game every time it change it's question it also reset the score to zero here is my method 我如何在每次问答游戏中保持分数不变,这是将分数重置为零的问题,这是我的方法
public void UserSelectTrue()
{
animator.SetTrigger("True");
if (currentQuestion.isTrue)
{
countScore = countScore + 2;
SetScoreText();
Debug.Log("Correct");
}
else
{
Debug.Log("Wrong");
}
StartCoroutine(TransitionToNextQuestion());
}
public void UserSelectFalse()
{
animator.SetTrigger("False");
if (!currentQuestion.isTrue)
{
countScore = countScore + 2;
SetScoreText();
Debug.Log("Correct");
}
else
{
Debug.Log("Wrong");
}
StartCoroutine(TransitionToNextQuestion());
}
you can use Singleton pattern with DontDestroyOnload
to keep only one instance of the object between the scenes, be aware of the fact that DontDestroyOnload
means the object won't be destroyed when a new scene loads 您可以将Singleton模式与
DontDestroyOnload
一起使用,以仅在场景之间保留对象的一个实例,请注意以下事实: DontDestroyOnload
意味着在加载新场景时不会破坏对象
public class ScoreManager: MonoBehaviour
{
private static ScoreManager_instance ;
void Awake()
{
//we will make an instance if we don't have one yet
if(!_instance)
_instance = this ;
//if we have an instance we don't need this one so we Destroy it
else
Destroy(this.gameObject) ;
//we can keep this object between the scense with DontDestroyOnLoad
DontDestroyOnLoad(this.gameObject) ;
}
}
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