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unity3d如何在测验中得分

[英]How put score in a quizgame in unity3d

我如何在每次问答游戏中保持分数不变,这是将分数重置为零的问题,这是我的方法

 public void UserSelectTrue()
{  
    animator.SetTrigger("True");
    if (currentQuestion.isTrue)
    {
        countScore = countScore + 2;
        SetScoreText();
        Debug.Log("Correct");
    }
    else
    {
        Debug.Log("Wrong");
    }     
    StartCoroutine(TransitionToNextQuestion());
}
public void UserSelectFalse()
{
    animator.SetTrigger("False");
    if (!currentQuestion.isTrue)
    {
        countScore = countScore + 2;
        SetScoreText();
        Debug.Log("Correct");
    }
    else
    {
        Debug.Log("Wrong");
    }
    StartCoroutine(TransitionToNextQuestion());
}

您可以将Singleton模式与DontDestroyOnload一起使用,以仅在场景之间保留对象的一个​​实例,请注意以下事实: DontDestroyOnload意味着在加载新场景时不会破坏对象

 public class ScoreManager: MonoBehaviour
 {
     private static ScoreManager_instance ;

     void Awake()
     {
         //we will make an instance if we don't have one yet
         if(!_instance)
             _instance = this ;
         //if we have an instance we don't need this one so we Destroy it
         else
             Destroy(this.gameObject) ;

          //we can keep this object between the scense with DontDestroyOnLoad
         DontDestroyOnLoad(this.gameObject) ;
     }
 }

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