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unity3d如何在測驗中得分

[英]How put score in a quizgame in unity3d

我如何在每次問答游戲中保持分數不變,這是將分數重置為零的問題,這是我的方法

 public void UserSelectTrue()
{  
    animator.SetTrigger("True");
    if (currentQuestion.isTrue)
    {
        countScore = countScore + 2;
        SetScoreText();
        Debug.Log("Correct");
    }
    else
    {
        Debug.Log("Wrong");
    }     
    StartCoroutine(TransitionToNextQuestion());
}
public void UserSelectFalse()
{
    animator.SetTrigger("False");
    if (!currentQuestion.isTrue)
    {
        countScore = countScore + 2;
        SetScoreText();
        Debug.Log("Correct");
    }
    else
    {
        Debug.Log("Wrong");
    }
    StartCoroutine(TransitionToNextQuestion());
}

您可以將Singleton模式與DontDestroyOnload一起使用,以僅在場景之間保留對象的一個​​實例,請注意以下事實: DontDestroyOnload意味着在加載新場景時不會破壞對象

 public class ScoreManager: MonoBehaviour
 {
     private static ScoreManager_instance ;

     void Awake()
     {
         //we will make an instance if we don't have one yet
         if(!_instance)
             _instance = this ;
         //if we have an instance we don't need this one so we Destroy it
         else
             Destroy(this.gameObject) ;

          //we can keep this object between the scense with DontDestroyOnLoad
         DontDestroyOnLoad(this.gameObject) ;
     }
 }

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