[英]Bullet Shooting On Target Algorithm - Java
I am making a game where you can shoot. 我正在制作一个可以射击的游戏。 I am having a problem with my algorithm, the bullet is pointing in the direction of the mouse but not moving towards it. 我的算法有问题,项目符号指向鼠标的方向,但没有朝鼠标的方向移动。 Can you please provide me with a better algorithm and tell me why mine does not work? 您能否为我提供更好的算法,并告诉我为什么我的系统不起作用? All of this code is in Java. 所有这些代码都使用Java。 BTW the class MImage is a class that I made so don't get confused by it. 顺便说一句,MImage类是我制作的一个类,因此不要被它弄糊涂。 ` `
private double angle;
public Bullet(int xx, int yy, int x, int y,Gun gun, int id, double angle) {
this.x = xx;
this.y = yy;
tx = x;
ty = y;
xorg = xx;
yorg = yy;
this.gun = gun;
this.id = id;
this.angle = angle;
try {
image = new MImage(ImageIO.read(new File("PATH")));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
image.rotateBy((int)Math.toDegrees(angle));
stopwatch.start();
}
private int speed = 3,time = 0;;
public void update() {
double speedy, speedx;
speedy = speed * Math.sin(Math.toRadians(angle));
speedx = speed * Math.cos(Math.toRadians(angle));
y = (int) ((-5) * time * time + speedy * time + yorg);
x = (int) (speedx * time + xorg);
time++;
System.out.println(y + " --- " + x);
if(stopwatch.getElapsedTime() > 500) {
terminate(id);
}
}
` `
And here is when i make a new instance of the class 这是当我创建该类的新实例时
public boolean shoot(int x, int y, int tx, int ty) {
boolean worked = false;
if(amo >= 0) {
bullets.add(new Bullet(x,y,tx,ty,this,bullets.size(),Math.atan2(ty-y,tx-x)));
amo --;
worked = true;
}
return worked;
}
THANK YOU 谢谢
I found an answer to my question. 我找到了问题的答案。 The Algorithm is not hard at all, but it's not perfect but still works. 该算法一点都不难,但并不完美,但仍然有效。 It's simple Trigonometry... if you let angle = Math.atan2(dy,dx)
then velocityX = speed*Math.cos(angle)
and let velocityY = speed*Math.sin(angle)
then in the update function put this code x += velocityX y+= velocityY
这是简单的三角函数...如果让angle = Math.atan2(dy,dx)
然后把velocityX = speed*Math.cos(angle)
,让velocityY = speed*Math.sin(angle)
然后在更新函数中输入此代码x += velocityX y+= velocityY
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