[英]Resizing TextButton LibGDX
I'm kinda new to LibGDX. 我是LibGDX的新手。 I'm just learning the ropes. 我只是在学习绳索。 Trying to get a basic TextButton to display at a reasonable size on screen. 试图让一个基本的TextButton在屏幕上以合理的大小显示。 Working exclusively on Android IDE (AIDE). 专门在Android IDE(AIDE)上工作。 Using only default skins and what-not, I've tried to set width and height as well as setScale() but only the text size seems to increase on the command. 我只使用默认皮肤和什么不是,我试图设置宽度和高度以及setScale(),但只有文本大小似乎在命令上增加。 What am I doing wrong? 我究竟做错了什么?
https://oi1161.photobucket.com/albums/q501/StudioGilliam/Screenshot_20190423-184819_LibGDXButtonsTest.jpg https://oi1161.photobucket.com/albums/q501/StudioGilliam/Screenshot_20190423-184819_LibGDXButtonsTest.jpg
public class MyGdxGame implements ApplicationListener
{
private Stage stage;
private Table table;
private TextButton btn;
@Override
public void create()
{
stage = new Stage(new ScreenViewport());
Gdx.input.setInputProcessor(stage);
table = new Table();
table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
TextButton.TextButtonStyle style = new TextButton.TextButtonStyle();
style.font = new BitmapFont();
btn = new TextButton("Button", style);
btn.pad(20);
btn.setTransform(true);
btn.setScale(5.0f);
btn.setTouchable(Touchable.enabled);
table.add(btn);
table.debug();
stage.addActor(table);
}
@Override
public void render()
{
Gdx.gl.glClearColor(0, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act();
stage.draw();
}
@Override
public void dispose()
{
stage.dispose();
}
@Override
public void resize(int width, int height){}
@Override
public void pause(){}
@Override
public void resume(){}
}
EDIT: I realised that parent objects like stages and tables control the properties of their children, so I added: 编辑:我意识到像stage和tables这样的父对象控制着他们孩子的属性,所以我补充说:
table.add(btn).width(300).height(100);
And now it looks better but the text is way off centre... 现在它看起来更好,但文字偏离中心......
https://oi1161.photobucket.com/albums/q501/StudioGilliam/Screenshot_20190423-191104_LibGDXButtonsTest.jpg https://oi1161.photobucket.com/albums/q501/StudioGilliam/Screenshot_20190423-191104_LibGDXButtonsTest.jpg
On a Textbutton, you should use setFontScale() and pack() to resize the button to the font size. 在Textbutton上,您应该使用setFontScale()和pack()将按钮的大小调整为字体大小。
However, for supporting different screen sizes without any own coding, consider using FitViewport/ExtendViewport 但是,为了支持不同的屏幕尺寸而不进行任何编码,请考虑使用FitViewport / ExtendViewport
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