[英]How to display a loaded texture on the screen using openGL
I am using the function :我正在使用该功能:
GLuint LoadTexture(const char* filename)
{
GLuint texture;
int width, height;
unsigned char* data;
FILE* file;
file = fopen(filename, "rb");
if (file == NULL) return 0;
width = 1024;
height = 512;
data = (unsigned char*)malloc(width * height * 3);
//int size = fseek(file,);
fread(data, width * height * 3, 1, file);
fclose(file);
for (int i = 0; i < width * height; ++i)
{
int index = i * 3;
unsigned char B, R;
B = data[index];
R = data[index + 2];
data[index] = R;
data[index + 2] = B;
}
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, width, height, GL_RGB, GL_UNSIGNED_BYTE, data);
free(data);
return texture;
}
in display()
function :在
display()
函数中:
GLuint texture;
texture = LoadTexture("bubble.png");
glBindTexture(GL_TEXTURE_2D, texture);
how do i make the texture appear on the screen?如何让纹理出现在屏幕上? what do i need to do after i have binded the texture?
绑定纹理后我需要做什么?
If your Texture is loaded correctly, what you need is a shader pipeline containing a Vertex shader and a Fragment shader.如果您的纹理正确加载,您需要的是一个包含顶点着色器和片段着色器的着色器管道。 Then you can Render a rectangle and apply the Texture in the Fragment shader Stage.
然后你可以渲染一个矩形并在片段着色器阶段应用纹理。
Btw.顺便提一句。 SOIL is great lib for loading textures
SOIL 是加载纹理的好库
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.