[英]Three.js Texture scaling issue when using THREE.ShaderMaterial to map a renderTarget.texture to a quad
A codepen demonstrating this issue is here: https://codepen.io/lilrooness/pen/QWjdjgP演示此问题的代码笔在这里: https://codepen.io/lilrooness/pen/QWjdjgP
I'm rendering noise to a render target and then using that render target to texture a quad that I render to the screen.我正在将噪声渲染到渲染目标,然后使用该渲染目标对渲染到屏幕的四边形进行纹理处理。
When using the render target as a texure I'm encoutering a problem with the textures size.当使用渲染目标作为纹理时,我遇到了纹理大小的问题。
It works fine if I use new THREE.MeshBasicMaterial({ map: renderTarget.texture })
如果我使用
new THREE.MeshBasicMaterial({ map: renderTarget.texture })
它工作正常
but when I use my own material但是当我使用自己的材料时
var renderMaterial = new THREE.ShaderMaterial({
uniforms: {
tex: { type: 'sampler2D', value: renderTarget.texture }
},
fragmentShader: pixelateFragmentShader(),
vertexShader: standardVertexShader()
})
I get a very small texture that's clamped我得到一个非常小的纹理,被夹住了
This is the vertex shader that I use for both renders:这是我用于两种渲染的顶点着色器:
varying lowp vec3 vUv;
void main() {
vUv = position;
vec4 modelViewPosition = modelViewMatrix * vec4(position, 1.0);
gl_Position = projectionMatrix * modelViewPosition;
}
this is the rendering function (im using the same camera to render both times)这是渲染 function (我使用同一个相机渲染两次)
function animate() {
time += 0.1;
quad.material.uniforms.time.value = time;
requestAnimationFrame(animate);
renderer.setRenderTarget(renderTarget);
renderer.render(bufferScene, camera);
renderer.setRenderTarget(null);
renderer.render(scene, camera);
}
Again, this works fine if I use the MeshBasicMaterial.同样,如果我使用 MeshBasicMaterial,这会很好。 What am I doing wrong?
我究竟做错了什么?
The problem was that, in my vertex shader I was setting vUv = position
问题是,在我的顶点着色器中,我设置
vUv = position
While this was desired behaviour for the perlin noise effect, I was re-using the same vertex shader to render the render target texture虽然这是 perlin 噪声效果的理想行为,但我重新使用相同的顶点着色器来渲染渲染目标纹理
I changed it to: vUv = uv;
我将其更改为:
vUv = uv;
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.