[英]Changing the player object into a Prefab
I want to create a Prop Hunt game involving transforming into an object that is encountered by the player.我想创建一个 Prop Hunt 游戏,涉及转换为玩家遇到的对象。 To do this, the player will be observing the object with a raycast from the camera, and changing is appearance to mimic the object.
为此,玩家将使用来自摄像机的光线投射观察对象,并更改外观以模仿对象。 The two issues that I have are;
我的两个问题是;
Any help with this would be greatly appreciated.对此的任何帮助将不胜感激。 Thanks in advance.
提前致谢。
Usually you wanna destroy gameObject and give its properties to player通常你想销毁游戏对象并将其属性提供给玩家
void Update() {
if (Input.GetKeyUp(KeyCode.E))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out var hit))
{
GameObject obj = hit.collider.gameObject;
if (obj.CompareTag("prop"))
{
// or check that obj has needed component
Mesh mesh = obj.GetComponent<MeshFilter>().mesh;
GetComponent<MeshFilter>().mesh = mesh;
//also you can copy position, rotation, bounds, hp etc
Destroy(obj); //
}
}
}
}
That is a really basic and dirty code but it probably works这是一个非常基本和肮脏的代码,但它可能有效
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