[英]OnClientExitRoom function is called twice
I'm using NetworkRoomManager and NetworkDiscovery and when a player exits a room scene I call the NetworkManager.singleton.StopClient() in networkdiscoveryhud then you will found out that its calling the OnClientExitRoom function in networkroomplayerext script twice.我正在使用 NetworkRoomManager 和 NetworkDiscovery,当玩家退出房间场景时,我在 networkdiscoveryhud 中调用 NetworkManager.singleton.StopClient() 然后你会发现它在 networkroomplayerext 脚本中调用了 OnClientExitRoom function 两次。
Or I should not use NetworkManager.singleton.StopClient() when client exit a room scene?或者当客户端退出房间场景时我不应该使用 NetworkManager.singleton.StopClient() ? Below is my script for client or server exiting a room.
下面是我的客户端或服务器退出房间的脚本。
public void StopHost()
{
if (NetworkServer.active && NetworkClient.isConnected)
{
NetworkManager.singleton.StopHost();
}
else if (NetworkClient.isConnected)
{
NetworkManager.singleton.StopClient();
}
else if (NetworkServer.active)
{
NetworkManager.singleton.StopServer();
}
networkDiscovery.StopDiscovery();
}
I recommend Lobby and Worlds.我推荐大厅和世界。 It's much more flexible than NetworkRoomManager and has a ton of built in features.
它比 NetworkRoomManager 灵活得多,并且具有大量内置功能。 More info on it here.
更多信息在这里。 https://trello.com/c/0jT4kZ6O
https://trello.com/c/0jT4kZ6O
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