I'm using NetworkRoomManager and NetworkDiscovery and when a player exits a room scene I call the NetworkManager.singleton.StopClient() in networkdiscoveryhud then you will found out that its calling the OnClientExitRoom function in networkroomplayerext script twice.
Or I should not use NetworkManager.singleton.StopClient() when client exit a room scene? Below is my script for client or server exiting a room.
public void StopHost()
{
if (NetworkServer.active && NetworkClient.isConnected)
{
NetworkManager.singleton.StopHost();
}
else if (NetworkClient.isConnected)
{
NetworkManager.singleton.StopClient();
}
else if (NetworkServer.active)
{
NetworkManager.singleton.StopServer();
}
networkDiscovery.StopDiscovery();
}
I recommend Lobby and Worlds. It's much more flexible than NetworkRoomManager and has a ton of built in features. More info on it here. https://trello.com/c/0jT4kZ6O
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