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Revit 到 Unity 3D 模型和纹理导出

[英]Revit to Unity 3D Models and Texture export

I developed a 3D House Building in Revit.我在 Revit 中开发了 3D 房屋建筑。 When I export the.fbx file from Revit and import it to unity, there are no textures and materials.当我从 Revit 导出 .fbx 文件并将其导入统一时,没有纹理和材质。 Is there any way to export the 3D file in Revit along with textures and materials?有什么方法可以在 Revit 中导出 3D 文件以及纹理和材质?

I also tried to import Revit to 3ds Max, and texture appears.我还尝试将 Revit 导入 3ds Max,然后出现纹理。 Then I exported the house.fbx file in 3dx max and imported it to unity.然后我以 3dx max 导出 house.fbx 文件并将其导入统一。 When I gave extract materials, I extracts one "Generic Material" with no textures, which applies to the whole house.当我提供提取材料时,我提取了一种没有纹理的“通用材料”,适用于整个房子。

When you export fbx to Unity from any 3D modeling software, you get your model, mesh, rigging, etc. You also get all the materials you have asigned in your modeling software, but those materials are all viewed as Unity default materials.当您从任何 3D 建模软件将 fbx 导出到 Unity 时,您将获得 model、网格、索具等。您还将获得您在建模软件中指定的所有材料,但这些材料都被视为 Unity 默认材料。 You have to import textures you have used into unity and make materials with those textures and use them on model you have imported.您必须将您使用过的纹理导入统一并使用这些纹理制作材质,然后在您导入的 model 上使用它们。

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