[英]Trying to end a coroutine after one or two seconds of it running
I'm making a game in Unity, where you have to pick up trash and take it to the correct bin, and I've created a code that randomly spawns the trash.我正在 Unity 中制作游戏,您必须在其中捡起垃圾并将其带到正确的垃圾箱,并且我创建了一个随机产生垃圾的代码。 It works fine, but it's spawning infinitely, yet I only want a certain amount to spawn.
它工作正常,但它会无限生成,但我只想要一定数量的生成。
I would like the coroutine to run for about 1 or 2 seconds for somewhere around 10 items to spawn in total.我希望协程运行大约 1 或 2 秒,总共生成大约 10 个项目。 Any ideas?
有任何想法吗?
void Start()
{
StartCoroutine(TrashSpawnn());
}
IEnumerator TrashSpawnn()
{
while(true)
{
var wanted = Random.Range(minTras, maxTras);
var position = new Vector3(wanted, transform.position.y);
GameObject gameObject = Instantiate(trashPrefab[Random.Range(0, trashPrefab.Length)],
position, Quaternion.identity);
yield return new WaitForSeconds(secondSpawn);
}
}
} }
Well, you are using an infinite loop.嗯,你正在使用一个无限循环。
Use a for
loop instead to run your spawning code 10 times:使用
for
循环代替运行生成代码 10 次:
for (int i = 0; i < 10; i++)
{
var wanted = Random.Range(minTras, maxTras);
var position = new Vector3(wanted, transform.position.y);
GameObject gameObject = Instantiate(trashPrefab[Random.Range(0, trashPrefab.Length)],
position, Quaternion.identity);
yield return new WaitForSeconds(secondSpawn);
}
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