[英]Creating a Mesh from MRTK Hand joints
I have an application for Hololens 2 where i need to show other participants' hands.我有一个 Hololens 2 应用程序,我需要展示其他参与者的手。 I got the networking part, but i now have a set of 25 HandJoint positions per hand.
我得到了网络部分,但我现在每只手有一组 25 个 HandJoint 位置。 I would like to visualize the hand as a mesh in the same style as the one the MRTK provides for the users own hand.
我想将手可视化为与 MRTK 为用户自己的手提供的样式相同的网格。 I could use any hints about where to look next.
我可以使用任何关于下一步看哪里的提示。
Visualized joints of the MRTK Hand MRTK 手部的可视化关节
MRTK Hand Mesh (incl. Joints) MRTK 手网(包括接头)
If you are looking for the visual assets/prefabs that MRTK provides, you may find it at [Unity MixedReality Toolkits Obejct/Component] -> [Input] -> [Articulated Hand Tracking] in MRTK 2.8+.如果您正在寻找 MRTK 提供的可视化资产/预制件,您可以在 MRTK 2.8+ 中的 [Unity MixedReality Toolkits Obejct/Component] -> [Input] -> [Articulated Hand Tracking] 中找到它。
You may also find those resources at https://github.com/microsoft/MixedRealityToolkit-Unity/tree/main/Assets/MRTK/SDK/StandardAssets/Prefabs您还可以在https://github.com/microsoft/MixedRealityToolkit-Unity/tree/main/Assets/MRTK/SDK/StandardAssets/Prefabs找到这些资源
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.