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从 MRTK 手关节创建网格

[英]Creating a Mesh from MRTK Hand joints

I have an application for Hololens 2 where i need to show other participants' hands.我有一个 Hololens 2 应用程序,我需要展示其他参与者的手。 I got the networking part, but i now have a set of 25 HandJoint positions per hand.我得到了网络部分,但我现在每只手有一组 25 个 HandJoint 位置。 I would like to visualize the hand as a mesh in the same style as the one the MRTK provides for the users own hand.我想将手可视化为与 MRTK 为用户自己的手提供的样式相同的网格。 I could use any hints about where to look next.我可以使用任何关于下一步看哪里的提示。

Visualized joints of the MRTK Hand MRTK 手部的可视化关节

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MRTK Hand Mesh (incl. Joints) MRTK 手网(包括接头)

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If you are looking for the visual assets/prefabs that MRTK provides, you may find it at [Unity MixedReality Toolkits Obejct/Component] -> [Input] -> [Articulated Hand Tracking] in MRTK 2.8+.如果您正在寻找 MRTK 提供的可视化资产/预制件,您可以在 MRTK 2.8+ 中的 [Unity MixedReality Toolkits Obejct/Component] -> [Input] -> [Articulated Hand Tracking] 中找到它。

You may also find those resources at https://github.com/microsoft/MixedRealityToolkit-Unity/tree/main/Assets/MRTK/SDK/StandardAssets/Prefabs您还可以在https://github.com/microsoft/MixedRealityToolkit-Unity/tree/main/Assets/MRTK/SDK/StandardAssets/Prefabs找到这些资源

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