[英]More efficient way to calculate direction on both axis?
I have a Vector3 defined like so {x,y,z};我有一个像这样定义的 Vector3 {x,y,z};
I want to get the angles of the point relative to the y axis and the origin.我想获得点相对于 y 轴和原点的角度。
I do:我愿意:
float tilt = atan2( point.z(), point.y() );
float pan = atan2( point.x(), point.y() );
Now, I need the directions so the dot product is not interesting.现在,我需要说明,这样点积就没意思了。
Is there a better way to get those values in one go?有没有更好的方法在一个 go 中获取这些值?
Thanks谢谢
Expression表达
angle = acos(x / length(x,y,z))
gives angle between vector and OX axis.给出向量和 OX 轴之间的角度。 Range is
0..Pi
.范围是
0..Pi
。
Perhaps you want -Pi/2..Pi/2
range between OYZ plane and vector - in this case use Pi/2-angle
也许你想要 OYZ 平面和矢量之间的
-Pi/2..Pi/2
范围 - 在这种情况下使用Pi/2-angle
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