[英]Creating a JOGL texture from a BufferedImage
In previous versions of JOGL, I could create a Texture from a BufferedImage using the following handy function: 在JOGL的早期版本中,我可以使用以下便捷功能从BufferedImage创建一个Texture:
public static Texture makeTextureFromBufferedImage(BufferedImage b) {
return TextureIO.newTexture(b,true);
}
Now however in the latest JOGL release the TextureIO.newTexture method doesn't seem to accept a BufferedImage any more. 但是,现在在最新的JOGL版本中,TextureIO.newTexture方法似乎不再接受BufferedImage。
So what is now the recommended way to create a Texture from a BufferedImage? 那么,现在建议从BufferedImage创建纹理的方法是什么?
为了简短起见:请改用AWTTextureIO。
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