[英]C# GDI - How to Create a bitmap copy of a polygon (set of point)
I have a bitmap object (or even any other image) and I'm drawing some lines on this bitmap to create a polygon. 我有一个位图对象(甚至任何其他图像),并且正在此位图上绘制一些线以创建多边形。 after the drawing I need to clone/copy/cut the selection (based on the lines) area.
绘制后,我需要克隆/复制/剪切选择区域(基于线条)。
I cant use the bitmap.clone method becuase its working only with rectangle. 我不能使用bitmap.clone方法,因为它仅适用于矩形。
I need some kind of a clone implementation based on Point[] or GraphicsPath... 我需要某种基于Point []或GraphicsPath的克隆实现。
Please help new to GDI/Graphics... :) 请帮助GDI /图形新手... :)
Update 更新
I tried doing something like this: 我试图做这样的事情:
Graphics g = pbImage.CreateGraphics();
g.Clip = new Region(path);
Image img = null;
g.DrawImage(img, new Point(0, 0));
Can you provide a code example? 您可以提供一个代码示例吗? I'm new for the GDI+ and I cant implement what you suggested.
我是GDI +的新手,无法实现您的建议。
I dont understand the: 我不明白:
another buffer/temp graphics object
另一个缓冲区/临时图形对象
An example of Barndon Moretzs solution. Barndon Moretzs解决方案的一个示例。
int x = 0;
int y = 0;
int width = 0;
int height = 0;
Point[] pesource = null;
GraphicsPath gpdest = new GraphicsPath();
source = new Bitmap(Image.FromFile(@"IMAGEPATH"));
//Your polygon
pesource = new Point[]
{
new Point(10,100),
new Point(30,150),
new Point(40,170),
new Point(60,120),
new Point(70,250),
new Point(40,300),
new Point(10,250),
new Point(30,150)
};
//Determine the destination size/position
x = source.Width;
y = source.Height;
foreach (var p in pesource)
{
if (p.X < x)
x = p.X;
if (p.X > width)
width = p.X;
if (p.Y < y)
y = p.Y;
if (p.Y > height)
height = p.Y;
}
height = height - y;
width = width - x;
gpdest.AddPolygon(pesource);
Matrix m = new Matrix(1, 0, 0, 1, -x, -y);
gpdest.Transform(m);
//Create the Bitmap
clipped = new Bitmap(width, height);
//Draw on the Bitmap
using (Graphics g = Graphics.FromImage(clipped))
{
GraphicsPath gpgdi = new GraphicsPath();
g.SetClip(gpdest);
g.DrawImage(source, -x, -y);
}
You can use the Graphics.Clip to specify a custom clipping region (from a GraphicsPath ) created from your "source" bitmap/image, then redraw it on another buffer/temp graphics object which should give you the desired result. 您可以使用Graphics.Clip来指定从“源”位图/图像创建的自定义裁剪区域(来自GraphicsPath ),然后在另一个缓冲区/临时图形对象上重绘该片段,这将给您所需的结果。
This isn't the most efficient solution, but it should at least get you going in the right direction. 这不是最有效的解决方案,但它至少应该使您朝正确的方向前进。
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