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使用webgl,html5 canvas中的图像进行3D图形实现

[英]3d graphics implementation using images in using webgl,html5 canvas

I'm new to HTML5 and have got one project in HTML5 canvas. 我是HTML5的新手,并且在HTML5画布中有一个项目。 I still have to analyze the requirement. 我仍然必须分析需求。
I'm done with almost every part, the problem I'm stuck at is: 我几乎完成了每个部分的工作,我遇到的问题是:

Is it possible to make a 3d out of some images formed after drag and drop and then combining them together using webgl or maybe three.js and kinetic.js ? 是否可以从拖放后形成的某些图像中制作3d图像,然后使用webglthree.jskinetic.js将它们组合在一起? For example in this site: http://headstonesandmemorials.com/pillow/pillow_hickey_bevel_headstone_designer.php 例如在以下站点中: http : //headstonesandmemorials.com/pillow/pillow_hickey_bevel_headstone_designer.php

Is it possible to first fully design a headstone using pre loaded images and then making a 3d view out of it? 是否可以先使用预加载的图像完全设计墓碑,然后再从中制作3D视图?

You might be able to use javascript / CSS 3D transforms to combine the images into 3d shapes without needing to use WebGL theres a nice tutorial here: 您可能可以使用javascript / CSS 3D变换将图像组合成3d形状,而无需使用WebGL,这里有一个不错的教程:

http://desandro.github.com/3dtransforms/docs/cube.html http://desandro.github.com/3dtransforms/docs/cube.html

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