i'm starting to build a C# WPF application, and i want to have a control with multiple "screens" (actually - another UserControl
s), but i want to let the user choose between several layout presets.
for example - split that main control into 4/9/16/64 windows, or to have one big window in the middle and small ones at the edges.
so i know how to build the layout of each "mode", but how should i switch between them?
after all, i want to have one main control with a method like:
mainControl.SwitchMode(Modes.LAYOUT_4_SCREENS);
and the control will change the layout in an elegant way (code-speaking), and place each screen (another UserControl
) in the right place.
any suggestions?
You could probably programatically change the content of a wrapping Grid. and in the different grids you could build your Layouts. But I think a more developer-friendly approach would be to simply create different views (usercontrols) and then switch the content of a wrapping grid to the different usercontrols ie
<Grid x:Name="LayoutRoot">
</Grid>
codebehind:
Layout4ScreenView screenView4 = new Layout4ScreenView();
Layout2ScreenView screenView2 = new Layout4ScreenView();
Switch(LayOut)
{
case Mode.LAYOUT_4_SCREENS:
LayoutRoot.Content = screenView4;
break;
case Mode.LAYOUT_2_SCREENS:
LayoutRoot.Content = screenView2;
break;
}
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