I defined new actor this way:
class MyActor extends Image
{
Texture texMyActor;
public MyActor()
{
super.setTouchable(Touchable.enabled);
texMyActor = new Texture("data/myActor.png");
addListener(new InputListener()
{
public boolean touchDown(InputEvent event, float x, float y,
int pointer, int button)
{
System.out.println("down");
return true;
}
public void touchUp(InputEvent event, float x, float y,
int pointer, int button)
{
System.out.println("up");
}
});
}
@Override
public void act(float delta)
{
super.act(delta);
}
@Override
public void draw(SpriteBatch batch, float parentAlpha)
{
batch.draw(texMyActor, 200, 200);
}
}
I also added actor to stage, registered stage as current input processor. Then I call stage.act(deltaTime) and stage.draw(). I see my actor but it doesn't respont to input What's wrong with my code? :?:
You have to setBounds of your actor as well add to your constructor :
texMyActor = new Texture("data/myActor.png");
//setting width and height according to the texture
setWidth(texMyActor.getWidth());
setHeight(texMyActor.getHeight());
//setting bound of the actor
setBounds(200, 200, getWidth(), getHeight());
notice i set the bounds position to 200 , 200 since you draw there
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