I'm making a game where the player can switch back and forth between levels. I use "DontDestroyOnLoad" to bring my player between them, but whenever I ...
I'm making a game where the player can switch back and forth between levels. I use "DontDestroyOnLoad" to bring my player between them, but whenever I ...
I'm trying to add an action to an actor with interpolation, but the actor just teleport to the final position without the animation I have this metho ...
My app provides two buttons in a table row. Each image has a width of 300 pixel (source). The app shows all parts of both buttons if I provide an init ...
I'm using libgdx scene2d to render 2d actors. Some of these actors originally included scene2d Label actors for rendering static text. The Labels work ...
I have a scene2d list in my table and when I used growY() it extends the bottom of the list, as seen here the "stacks" stay the same size, otherwise l ...
I am using the libgdx scene2d.ui library to create a stage and a table as the Actor. I have created a FitViewport using final variables for the width ...
In libgdx the Actor.scaleBy(float) method just adds the value to the current scale. However if I want an actor to appear twice as big as it currently ...
Beginner here so this question might be a little dumb, my apologies. I'm trying to make a menu for a game i'm working on, and i'm using Scene2d. I kn ...
Putting TextBttons into a HorizontalGroup, then scaling them results in a distorted view, even with centered alignment. add_button = new TextButton(" ...
According to the wiki to have overlapping widgets the Stack should be used. However, I could not find how to position the widgets inside the stack re ...
I have a bunch of UI elements for my game. I have an inventory, HUD, hotbar, in-game menu etc. Now I want to scale these based on a setting. I import ...
I have an inventory UI which is a table in scene2d. Then the table had a bunch of Containers which are basically inventory slots. They have a transpar ...
I want to use moveToAction and move the actor. But its not moving if i use moveToAction. If change x,y in draw method it works, but not with movetoact ...
I need to use the Extendview port in my game it works fine without a scene2d but when I add scene2d I get a big bar at the top instead of 2 bars at th ...
I can't figure out how to make a jrpg-like menu with LibGDX. I have all the elements I need, a hero picture, a verticalGroup with hero stats and a thi ...
I have not found a similar question anywhere, so I decided to post. The problem is that texttooltip is not showing on element on android, though works ...
Description Given the following parameters: Outer radius Inner radius Amount of regions Starting angle (that second picture starts at 1 ...
Long-time reader, first-time poster... I am translating my iOS SpriteKit app to Android using LibGDX and Scene2D. I am slowly getting the hang of it, ...
I am working with LibGdx using Scene2d and Box2d. I designed 2 Stages using Scene2D. One stage is for GUI, for example buttons, the second one contain ...
So I have a few question about some code. In here an InputProcessor is used to handle inputprocessor, but nowwhere it is defined what kind of input. O ...