@Override
public Object onRetainNonConfigurationInstance(){
final TicTacToeGame game = collectData();
return game;
}
private TicTacToeGame collectData(){
return mGame;
}
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mBoardButtons = new Button[TicTacToeGame.getBOARD_SIZE()];
mBoardButtons[0] = (Button) findViewById(R.id.one);
mBoardButtons[1] = (Button) findViewById(R.id.two);
mBoardButtons[2] = (Button) findViewById(R.id.three);
mBoardButtons[3] = (Button) findViewById(R.id.four);
mBoardButtons[4] = (Button) findViewById(R.id.five);
mBoardButtons[5] = (Button) findViewById(R.id.six);
mBoardButtons[6] = (Button) findViewById(R.id.seven);
mBoardButtons[7] = (Button) findViewById(R.id.eight);
mBoardButtons[8] = (Button) findViewById(R.id.nine);
mInfoTextView = (TextView) findViewById(R.id.information);
mHumanScoreTextView = (TextView) findViewById(R.id.player_score);
mComputerScoreTextView = (TextView) findViewById(R.id.computer_score);
mTieScoreTextView = (TextView) findViewById(R.id.tie_score);
mGame = new TicTacToeGame();
startNewGame();
final TicTacToeGame game = (TicTacToeGame)getLastNonConfigurationInstance();
if (game == null)
{
game = collectData();
}
}
When device orientation is switched from portrait to landscape, the Layout
loads fine but nothing is saved and the scores are reset meaning all data is lost. The game = collectData();
part as well is asking me to remove the final modifier on
final TicTacToeGame game = (TicTacToeGame)getLastNonConfigurationInstance();
Any ideas??
onRetainNonConfigurationInstance
is deprecated.Please dont use it.
If you are working with fragment then you should use setRetainInstance
I would prefer following method in case if you are using Activity,
You should use onSaveInstanceState
for this purpose.
@Override
public void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
outState.putString("message", "This is my message to be saved when activity is restarted.");
}
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if( savedInstanceState != null ) {
savedInstanceState .getString("message") //restore data
}
}
When device configuration changes the activity is destroyed and recreated. You must save your data. http://developer.android.com/guide/topics/resources/runtime-changes.html . If your recovering large data set on activity recreation have a look at the link under the heading Retaining an Object During a Configuration Change .
@Override
public Object onRetainNonConfigurationInstance() {
final MyDataObject gamedata = collectMyLoadedData();
return data;// returm game data object
}
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
final MyDataObject data = (MyDataObject) getLastNonConfigurationInstance();
if (data == null) {
//supple your game data
//load game data with the data object.
}
}
For small data set you can use the following.(retain just game score data)
@Override
public void onSaveInstanceState(Bundle savedInstanceState) {
super.onSaveInstanceState(savedInstanceState);
// Save UI state changes to the savedInstanceState.
// This bundle will be passed to onCreate if the process is
// killed and restarted.
savedInstanceState.putString("scores",scorevalue);
}
@Override
public void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
// Restore UI state from the savedInstanceState.
// This bundle has also been passed to onCreate.
gameScore = savedInstanceState.getString("scores");
}
When the orientation is changed, the system restarts the current activity. You need to save any variables that you need in the appropriate android method. See: Android data storage
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