I am a little confused by the way begin and end work they seem to me to be inconsistant. When going forward and backwards they have different behaviors.
vector<Actor *> a;
a.push_back(new Actor(11));
a.push_back(new Actor(22));
a.push_back(new Actor(33));
vector<Actor *>::iterator it = a.begin();
int x =0;
while(a.begin()+x != a.end()){
cout << (*(a.begin()+x)) << "\n";
x++;
}
cout << "\n";
int y = 1; // if this is set to 0 then its a seg fault =/ when I access
while(a.end()-y != a.begin()){
cout << (*(a.end()-y)) << "\n";
y++;
}
Outputs
0x979a008
0x979a028
0x979a018
0
0x979a018
0x979a028
How can I get the expected pattern
0x979a008
0x979a028
0x979a018
0x979a018
0x979a028
0x979a008
You should use reverse iterators :
int y = 0;
while(a.rbegin() +y != a.rend()){
cout << (*(a.rbegin()+y)) << "\n";
y++;
}
Or even better would be to use the overloaded ++
operator of the iterators themselves:
auto iter = a.rbegin();
while(iter != a.rend()){
cout << *(iter++) << "\n";
}
Note that begin()
points to the first element of the vector, but end()
points past the last element . It's never safe to dereference end()
, but you can compare iterators to it.
If the vector is empty, then begin() == end()
, and you may not dereference either one.
A more idiomatic way to loop over a vector's elements is:
for (vector<Actor*>::iterator i = a.begin(); i != a.end(); ++i) {
// do something here
}
To iterate in reverse, it's simpler to use rbegin()
and rend()
, which work much the same way and begin()
/ end()
, but iterate in reverse order:
for (vector<Actor*>::reverse_iterator i = a.rbegin(); i != a.rend(); ++i) {
// do something here
}
Also, if you don't intend to modify the elements, you should use a const_iterator
(or const_reverse_iterator
instead.
One very simple way to achieve that would be following
// first element to the last
auto it = a.begin()
while (it != a.end())
{
cout<<*it<<"\n";
++it;
}
cout<<"\n"
// Last element to first
auto rit = a.rbegin()
while(rit != a.rend())
{
cout<<*rit<<"\n";
++rit;
}
NB: Do not try to dereference a.end() and beyond. When y = 0
in your program the a.end() is dereferenced in the line cout << (*(a.end()-y)) << "\\n";
This results in seg fault. Elements of vector are contained in a sequence which can be accessed from begin()
through end()-1
. .end() points to one "past" the last element of the container and should not be dereferenced.
std::for_each(a.begin(), a.end(), [](const Actor *& a){ std::cout << a; });
std::for_each(a.rbegin(), a.rend(), [](const Actor *& a){ std::cout << a; });
auto print_actor = [](const Actor *& a){ std::cout << a; };
std::for_each(a.begin(), a.end(), print_actor);
std::for_each(a.rbegin(), a.rend(), print_actor);
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