I just started socket programming in c#. I wanted to develop a simple client-server echo application. The problem I encountered is when i try to echo the message back to the client, it does not receive it. I spent a lot of time searching for solution on variety of forums but i couldn't find any that would help me with my problem.
Thanks in advance. Andrew
Here is the code:
Server:
static void Main(string[] args)
{
string data = "";
UdpClient server = new UdpClient(8008);
IPEndPoint remoteIPEndPoint = new IPEndPoint(IPAddress.Any, 0);
Console.WriteLine(" S E R V E R IS S T A R T E D ");
Console.WriteLine("* Waiting for Client...");
while (data != "q")
{
byte[] receivedBytes = server.Receive(ref remoteIPEndPoint);
data = Encoding.ASCII.GetString(receivedBytes);
Console.WriteLine("Handling client at " + remoteIPEndPoint + " - ");
Console.WriteLine("Message Received " + data.TrimEnd());
server.Send(receivedBytes, receivedBytes.Length,remoteIPEndPoint);
Console.WriteLine("Message Echoed to" + remoteIPEndPoint + data);
}
Console.WriteLine("Press Enter Program Finished");
Console.ReadLine(); //delay end of program
server.Close(); //close the connection
}
}
Client:
static void Main(string[] args)
{
string data = "";
byte[] sendBytes = new Byte[1024];
byte[] rcvPacket = new Byte[1024];
UdpClient client = new UdpClient();
IPAddress address = IPAddress.Parse(IPAddress.Broadcast.ToString());
client.Connect(address, 8008);
IPEndPoint remoteIPEndPoint = new IPEndPoint(IPAddress.Any, 0);
Console.WriteLine("Client is Started");
Console.WriteLine("Type your message");
while (data != "q")
{
data = Console.ReadLine();
sendBytes = Encoding.ASCII.GetBytes(DateTime.Now.ToString() + " " + data);
client.Send(sendBytes, sendBytes.GetLength(0));
rcvPacket = client.Receive(ref remoteIPEndPoint);
string rcvData = Encoding.ASCII.GetString(rcvPacket);
Console.WriteLine("Handling client at " + remoteIPEndPoint + " - ");
Console.WriteLine("Message Received: " + rcvPacket.ToString());
}
Console.WriteLine("Close Port Command Sent"); //user feedback
Console.ReadLine();
client.Close(); //close connection
}
I was able to get this working by making the client talk directly to the server instead of broadcasting:
var serverAddress = "127.0.0.1"; // Server is on the local machine
IPAddress address = IPAddress.Parse(serverAddress);
...unless I'm missing an important reason why you were using broadcast in your original code?
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