There is a solution here:
But Alas, this is not supported in WinRT. Is there a replacement/alternate for this in WinRT?
The following solution is taken from this answer: Calculate Font baseline in WinRT
private double GetBaselineOffset(double size, FontFamily family = null, FontWeight? weight = null, FontStyle? style = null, FontStretch? stretch = null)
{
var temp = new TextBlock();
temp.FontSize = size;
temp.FontFamily = family ?? temp.FontFamily;
temp.FontStretch = stretch ?? temp.FontStretch;
temp.FontStyle = style ?? temp.FontStyle;
temp.FontWeight = weight ?? temp.FontWeight;
var _size = new Size(10000, 10000);
var location = new Point(0, 0);
temp.Measure(_size);
temp.Arrange(new Rect(location, _size));
return temp.BaselineOffset;
}
I manage to get around this with a HACK type of solution. My main requirement was to reserve space for some text. I used a fixed font and calculated space required for each "blank space". Once i knew this, the rest was trivial.
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