I have some code which sets a variable depending on different inputvalues. Simplified here:
if (hipDepthPoint.X < 100)
{
Xvariabel = 1;
}
else
{
Xvariabel = 2;
}
Then I want to look for changes in the variable Xvariabel
, and whenever the value changes I want to perform an action. I have looked into events and properties, but I couldnt make any of them work.
Try to do it with a property
if (hipDepthPoint.X < 100)
{
Xvariabel = 1;
}
else
{
Xvariabel = 2;
}
public int Xvariabel
{
get { return _xvariabel ; }
set
{
if (_xvariabel != value)
{
_xvariabel = value
//do some action
}
}
}
Properties with setter should do the work.
you should write something like that:
private int _X
public int X {
get { return _X ; }
set { _X = value; //Your function here }
}
Here is an example what you can do using an invention and power of .net. I used INotifyPropertyChange, but you can use your own interface. This is very universal type, that will notify its own value change to multiple listeners
public class Test
{
public static void Main(string[] args)
{
ObservableVar<int> five = new ObservableVar<int>(5);
five.PropertyChanged += VarChangedEventHanler;
five.Value = 6;
int six = five;
if (five == six)
{
Console.WriteLine("You can use it almost like regular type!");
}
Console.ReadKey();
}
static void VarChangedEventHanler(object sender,PropertyChangedEventArgs e)
{
Console.WriteLine("{0} has changed",sender.ToString());
}
}
public class ObservableVar<T> : INotifyPropertyChanged
{
private T value;
public ObservableVar(T _value)
{
this.value = _value;
}
public T Value
{
get { return value; }
set
{
if (!this.value.Equals(value)) //null check omitted
{
this.value = value;
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs("Value"));
}
}
}
}
public event PropertyChangedEventHandler PropertyChanged;
public static implicit operator T(ObservableVar<T> observable)
{
return observable.Value;
}
}
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