Well this might be not the best solution to my problem so I will explain what I want to do.
I want to create a function which is a generic version of other classes (an interface in java way of seeing it). And then create a specialization of each class.
Later I want to create a vector of the generic class but each member of the vector is in reallity a casted member of the each specialized class. So when I call a function of each class in the vector call a diffrent function.
I tryied to do this using only inherence but, when I call the function of the vector call the implementation of the father and not it specialization.
I don't wnat to cast each member of the vector to call the right function because the hole point of doing this is to generalize a problem in the code. I mean make a dynamic behavor.
I also tryied to use pointers so the specialized class assign it function to a function pointer which is the one will be call. But this was not allowed because the pointer is namespace::classgeneralization::(int)(*f)();
and the function I want to point is namespace::classgeneralization::classspecialization::int f()();
so it do not compile.
I could may implemente the function out of the class and then point it in the class, but this is really ofuscate code I think. I also tryed to see if I could use a pointer to a lamda function but this is not posible at least in VS2010 as far I could research.
Maybe the hole perspective of solving the problem is wrong, and there is a way to do this properly and less ofuscate as I am trying. In any case I am open to other perspectives, so long I achive a vector of classes which each element is a different class with thiferent implementations of functions.
It's a bit difficult to understand your question, but it sounds to me that you are trying to achieve polymorphism in a very cumbersome way. Maybe the following code helps:
#include <iostream>
#include <vector>
class MyInterface
{
public:
virtual void f() { std::cout << "MyInterface::f() called" << std::endl; }
};
class A : public MyInterface
{
public:
virtual void f() { std::cout << "A::f() called" << std::endl; }
};
class B : public MyInterface
{
};
int main()
{
std::vector<MyInterface*> objects;
objects.push_back(new A);
objects.push_back(new B);
objects[0]->f();
objects[1]->f();
return 0;
}
This will output:
A::f() called
MyInterface::f() called
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