I just created my Thread Pool for game server, but i got one error in compiling what i didn't know how to fix.
Error :
Connection/CConnection.cpp: In lambda function: Connection/CConnection.cpp:62:6: error: 'this' was not captured for this lambda function
Thread Pool declaration :
class Worker {
public:
Worker(ThreadPool &s) : pool(s) { }
void operator()();
private:
ThreadPool &pool;
};
// the actual thread pool
class ThreadPool {
public:
ThreadPool(size_t);
template<class F>
void enqueue(F f);
~ThreadPool();
private:
// need to keep track of threads so we can join them
std::vector< std::unique_ptr<boost::thread> > workers;
// the io_service we are wrapping
boost::asio::io_service service;
boost::asio::io_service::work working;
friend class Worker;
};
template<class F>
void ThreadPool::enqueue(F f)
{
service.post(f);
}
Function what use it :
void CConnection::handle()
{
int i = 0;
ThreadPool pool(4);
pool.enqueue([i]
{
char * databuffer;
databuffer = new char[16];
for(int i = 0;i<16;i++)
{
databuffer[i] = 0x00;
}
databuffer[0] = 16;
databuffer[4] = 1;
databuffer[8] = 1;
databuffer[12] = 1;
asynchronousSend(databuffer, 16);
});
}
Can someone tell me where, and what is problem ?
My guess is that asynchronousSend
is a function in the CConnection
class. To call function in object you have to capture this
:
pool.enqueue([this] { ... });
As you see I've removed the capture of i
as it's not needed, since you declare a local i
inside the lambda.
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