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Jumping ImageView while dragging. getX() and getY() values are jumping

I've created an onTouchListener for dragging Views. Images drag smoothly if I use getRawX() and getRawY() . The problem with that is the image will jump to the second pointer when you place a second pointer down then lift the first pointer.

This onTouchListener attempts to fix that issue by keeping track of the pointerId . The problem with this onTouchListener is while dragging an ImageView, the ImageView jumps around pretty crazily. The getX() and getY() values jump around.

I feel like I'm doing this correctly. I don't want to have to write a custom view for this because I've already implemented a scaleGestureDetector and written a custom rotateGestureDetector that work. Everything works fine but I need to fix the issue I get when using getRawX() and getRawY() .

Does anybody know what I'm doing wrong here?

Here's my onTouchListener:

final View.OnTouchListener onTouchListener = new View.OnTouchListener()
{
    @Override
    public boolean onTouch(View v, MotionEvent event)
    {
        relativeLayoutParams = (RelativeLayout.LayoutParams) v.getLayoutParams();

        final int action = event.getAction();
        switch (action & MotionEvent.ACTION_MASK)
        {
            case MotionEvent.ACTION_DOWN:
            {
                final float x = event.getX();
                final float y = event.getY();

                // Where the user started the drag
                lastX = x;
                lastY = y;
                activePointerId = event.getPointerId(0);
                break;
            }
            case MotionEvent.ACTION_MOVE:
            {
                // Where the user's finger is during the drag
                final int pointerIndex = event.findPointerIndex(activePointerId);
                final float x = event.getX(pointerIndex);
                final float y = event.getY(pointerIndex);

                // Calculate change in x and change in y
                final float dx = x - lastX;
                final float dy = y - lastY;

                // Update the margins to move the view
                relativeLayoutParams.leftMargin += dx;
                relativeLayoutParams.topMargin += dy;
                v.setLayoutParams(relativeLayoutParams);

                // Save where the user's finger was for the next ACTION_MOVE
                lastX = x;
                lastY = y;

                v.invalidate();
                break;
            }
            case MotionEvent.ACTION_UP:
            {
                activePointerId = INVALID_POINTER_ID;
                break;
            }
            case MotionEvent.ACTION_CANCEL:
            {
                activePointerId = INVALID_POINTER_ID;
                break;
            }
            case MotionEvent.ACTION_POINTER_UP:
            {
                // Extract the index of the pointer that left the touch sensor
                final int pointerIndex = (action & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
                final int pointerId = event.getPointerId(pointerIndex);

                if(pointerId == activePointerId)
                {
                    // This was our active pointer going up. Choose a new
                    // active pointer and adjust accordingly
                    final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
                    lastX = (int) event.getX(newPointerIndex);
                    lastY = (int) event.getY(newPointerIndex);
                    activePointerId = event.getPointerId(newPointerIndex);
                }
                break;
            }
        }
        return true;
    }
};
image1.setOnTouchListener(onTouchListener);

The issue was simple, but unexpected. getRawX/Y() returns absolute coordinates, while getX/Y() returns coordinates relative to the view. I would move the view, reset lastX/Y , and the image wouldn't be in the same spot anymore so when I get new values they'd be off. In this case I only needed where I originally pressed the image (not the case when using `getRawX/Y').

So, the solution was to simply remove the following:

// Save where the user's finger was for the next ACTION_MOVE
lastX = x;
lastY = y;

I hope this will help somebody in the future, because I've seen others with this problem, and they had similar code to me (resetting lastX/Y )

I have One tip & think it will help.

invalidate() : does only redrawing a view,doesn't change view size/position.

What you should use is requestLayout() : does the measuring and layout process. & i think requestLayout() will be called when call setLayoutParams() ;

So Try by removing v.invalidate()

or try using view.layout(left,top,right,bottom) method instead of setting layoutParams.

After a lot of research, I found this to be the issue, getRawX is absolute and getX is relative to view. hence use this to transform one to another

//RawX = getX + View.getX

event.getRawX == event.getX(event.findPointerIndex(ptrID1))+view.getX()

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