简体   繁体   中英

How can I create static library and can add just .a file on any project in ios

How can I create static library and can add just .a file on any project in ios.

I tried doing this but couldn't do it.

Thanks in advance

if you want create static lib mean refer the link http://jaym2503.blogspot.in/2013/01/how-to-make-universal-static-library.html

Step 1 : Create a New Project, Named it "Logger"

Step 2 : Create Classes

You can create as many classes you wants, In our tutorial we will create one class named "Logger". So, now two files should be in our resource. 1. Logger.h 2. Logger.m

Step 3 : Put some useful code into Classes

Step 4 : Create New Target

Create New Target from File Menu.

New Target Select Cocoa Touch Static Library

Step 5 : Add files to Compile Resource

Select "Logger" Target of Static Library Go to Build Phases In Complied Sources section, Add all the .m and .mm files. In Copy Files section, Add all the .h files and resource files.

Build Phases

Step 6 : Compile Project with Static Library Target

Compile Project for iOS Device Compile Project for Simulator You can find two different .a files generated in build folders.

Find .a file

Step 7: Make Static Library Universal

You can find two different library now, one is for simulator and one is for iOS devices.

Create a New Folder and name it LoggerMerge. Copy libLogger.a file of Debug-iphoneos folder to "LoggerMerge" rename it to libLogger_device.a Copy libLogger.a file of Debug-iphonesimulator folder to "LoggerMerge" rename it to libLogger_simulator.a Open LoggerMerge folder with Terminal Fire below command lipo -create " libLogger_simulator.a " " libLogger_device.a " -output " libLogger.a "

Now, you can find libLogger.a in LoggerMerge folder, this is Universal static library file. Now, Just one thing you need is headers, See above screenshot there is folder called include in both build folder. Just copy header file from this folder.

Step 8 : Test Static Library

Create New Project, name it TestLogger Import libLogger.a and header files Import header file " Logger.h " anywhere you want to use Now, Use this Logger class as default practice. In our case, [Logger log:@"Test String"]; Run Project in Simulator and Device both That's it!! You have your own static Library!!

Step 1: Starting a New Static Library Project

Open XCode and start a new project. Under iOS, select Library and “Cocoa Touch Static Library” say it as "staticlibrary". This will create a nice new project for us that builds a .a file.

Step 2: Code your static library First we need to add some files. Add a new NSObject subclass to your project and name it StaticClass.Then Write some useful code in those files.

Step 3: Building And Distributing Your Library Once you are happy with your library, simply build it in XCode. Obviously, don't do build and run as you can't run it (again unless you have a test suite). Now, look under the Products group in XCode and you should see a file called lib(libraryName).a. In our case, it's libstaticlibrary.a .

Right click on that file and select “Reveal In Finder”. Drag this file into a new folder that you create where you will be bundling all of your library files.Now, do the same with all of the .h files. In our case, just copy StaticClass.h into this new directory. Your directory structure should now look like:

FolderName
|- libstaticlibrary.a
|-  StaticClass.h

Now you can zip this folder and sell it to would-be iOS developers for millions!

Step 4: Linking Your Library In A New Project So now that you have built your shiny new static library, it's time to test it out in another application.

Create a new View-Based project (or whatever it doesn't really matter). Name it as Test.

Now, just drag this folder into the project and XCode will set up all of the linking automatically. When prompted to copy, I usually say yes, but you can do whatever you want depending on how you intend on using the library. Sometimes just linking and not copying is far more beneficial if you have multiple projects sharing a single library. It ensures that they all use the most up to date version.

You should now see the .a file along with the header files in the new project.

Step 5: Using The Static Library Code

Now that all of the linking is set up, you just use your library like any other class.

For Further clarifications http://www.raywenderlich.com/41377/creating-a-static-library-in-ios-tutorial hope this tutorial helps for you.

Objective-C consumer -> Objective-C static library

Xcode version 10.2.1

Create an Objective-C static library

Create a library project or create a library target

File -> New -> Project... -> Cocoa Touch Static Library
//or
Project editor -> Add a Target -> Cocoa Touch Static Library 

Create module.modulemap file [About]

module module_name {
    umbrella header "module_name-umbrella.h"
    export *
}

Create module_name-umbrella.h file [About] and add all .h files that will be open for consumer

#import "header_1.h"
#import "header_2.h"

Add module.modulemap and module_name-umbrella.h files into the Copy Files section [About]

Project editor -> select a target -> Build Phases -> Copy Files -> add `module.modulemap`, `module_name-umbrella.h` 

Add Implementation files .m

Select `.m` file -> Select File Inspectors Tab -> Target Membership -> Select the target
//or
Project editor -> select a target -> Build Phases -> Compile Sources -> add files

Add Headers files .h that were listed in module_name-umbrella.h ( header_1.h , header_2.h ) [can not do it] [public target membership]

Select `.h` file -> Select File Inspectors Tab -> Target Membership -> Select the target and make it **public**
//or
Project editor -> select a target -> Build Phases -> Headers -> add files to the **public** zone

Build library - ⌘ Command + B or Product -> Build

Note: Be sure that you build library for the same process architecture as the client code.

Find generated output [Build location]

Products group -> lib<product_name>.a -> Show in Finder

The directory includes

  • lib<product_name>.a – a built static library
  • include/<product_name> folder with files from Copy Files section
  • usr/local/include folder with files from Headers section. There are public interfaces/definitions

Using Objective-C static library

Drag and drop the binary into the Xcode project [About]

Link Library [Undefined symbols] [Link vs Embed]

Project editor -> select a target -> General -> Linked Frameworks and Libraries -> add -> Add Others... -> point to `lib<product_name>.a` file
//or
Project editor -> select a target -> Build Phases -> Link Binary With Libraries -> add -> Add Others... -> point to `lib<product_name>.a` file

Add Library Search paths [Library not found for] [Recursive path]

Project editor -> select a target -> Build Settings -> Search Paths -> Library Search paths -> add path to the parent of `lib<product_name>.a` file

Add Header Search Paths [Module not found] [Recursive path]

Project editor -> select a target -> Build Settings -> Search Paths -> Header Search Paths -> add path to generated `include/<product_name>` folder with `module.modulemap` and `<product_name>-umbrella.h`

Import module to the Objective-C client code [module_name]

@import module_name;

More examples here

Objective-C consumer -> Objective-C static library

Xcode version 10.2.1

Create Objective-C static library

Follow Create Objective-C static library section

Objective-C consumer with Objective-C static library

Follow Swift consumer with Objective-C static library section

Import module to the Objective-C client code [module_name]

@import module_name;

//or umbrella or public header
#import <module_name/module_name.h>

[More examples]

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM