I have a problem with my Java code when doing with Wii Remote. My situation is "When button A presses, print something to the screen (the raw acceleration in my case) until releasing button A", so, after few days of searching, i use TimerTask and Timer for doing task. It printed the raw acceleration. Howerver, after i release button A, it cannot stop printing. Here is my code:
public class TestTimerTask implements WiimoteListener {
public RawAcceleration rawacc;
public static void main(String[] args){
Wiimote[] wiimotes = WiiUseApiManager.getWiimotes(1, true);
Wiimote wiimote = wiimotes[0];
wiimote.activateMotionSensing();
wiimote.toString();
wiimote.addWiiMoteEventListeners(new TestTimerTask ());
}
@Override
public void onButtonsEvent(WiimoteButtonsEvent wbe) {
boolean check = false;
Timer timer = new Timer();
TaskNeedToDo task = new TaskNeedToDo();
if(wbe.isButtonAJustReleased()){
System.out.println("Button A Just Released");
task.setCheck(false);
task.cancel();
timer.cancel();
}
if(wbe.isButtonAJustPressed()){
// check = false;
try {
System.out.println("Button A Just Pressed");
DateFormat dateFormatter = new SimpleDateFormat("yyyy-MM-dd HH:mm:ss:sss");
Date temp = new Date (System.currentTimeMillis());
Date now = dateFormatter.parse(dateFormatter.format(temp));
int period = 300;
task.setCheck(true);
task.setRawAcc(rawacc);
timer.schedule(task, 0, period);
} catch (ParseException ex) {
System.out.println("Error when take current time");
}
}
if(wbe.isButtonBHeld())
WiiUseApiManager.shutdown();
}
@Override
public void onIrEvent(IREvent ire) {
System.out.println("onIrEvent oocur");
}
@Override
public void onMotionSensingEvent(MotionSensingEvent mse) {
rawacc = mse.getRawAcceleration();
}
class TaskNeedToDo extends TimerTask {
private boolean check;
private RawAcceleration value;
public boolean getCheck(){
return check;
}
public void setCheck(boolean check){
this.check = check;
if(check == false)
this.cancel();
}
public RawAcceleration getRawAcc(){
return value;
}
public void setRawAcc(RawAcceleration value){
this.value = value;
}
@Override
public void run() {
if(check == false)
this.cancel();
System.out.println(value);
System.out.println(check);
}
}
And here is the result:
Button A Just Pressed
Raw acceleration : (14, 115,148)
true
Raw acceleration : (14, 115,148)
true
Raw acceleration : (14, 115,148)
true
Button A Just Released
Raw acceleration : (14, 115,148)
true
Raw acceleration : (14, 115,148)
true
Raw acceleration : (14, 115,148)
true
Raw acceleration : (14, 115,148)
true
Raw acceleration : (14, 115,148
true
The check stills true, so it cannot stop :( Thanks for helping me :D
When you are calling timer.cancel()
you are calling it on a new instance of timer. So you are not cancelling the timer that you had previously scheduled.
I would suggest storing the timer as a class level field. Make sure it is only instantiated once (with new Timer()
) and then ensure that when you call cancel it is the same instance that you called schedule on.
Uber simplified version:
public class TestTimerTask implements WiimoteListener {
private Timer timer = new Timer();
@Override
public void onButtonsEvent(WiimoteButtonsEvent wbe) {
if(wbe.isButtonAJustReleased()) {
timer.cancel();
}
if(wbe.isButtonAJustPressed()) {
timer.schedule(...);
}
}
}
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