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find ones position in 64 bit number

I'm trying to find the position of two 1's in a 64 bit number. In this case the ones are at the 0th and 63rd position. The code here returns 0 and 32, which is only half right. Why does this not work?

#include<stdio.h>
void main()
{
unsigned long long number=576460752303423489;
int i;
for (i=0; i<64; i++)
    {
    if ((number & (1 << i))==1)
        {
        printf("%d  ",i);

        }   
    }
}

There are two bugs on the line

if ((number & (1 << i))==1)

which should read

if (number & (1ull << i))

Changing 1 to 1ull means that the left shift is done on a value of type unsigned long long rather than int , and therefore the bitmask can actually reach positions 32 through 63. Removing the comparison to 1 is because the result of number & mask (where mask has only one bit set) is either mask or 0 , and mask is only equal to 1 when i is 0.

However, when I make that change, the output for me is 0 59 , which still isn't what you expected. The remaining problem is that 576460752303423489 (decimal) = 0800 0000 0000 0001 (hexadecimal). 0 59 is the correct output for that number. The number you wanted is 9223372036854775809 (decimal) = 8000 0000 0000 0001 (hex).

Incidentally, main is required to return int , not void , and needs an explicit return 0; as its last action (unless you are doing something more sophisticated with the return code). Yes, C99 lets you omit that. Do it anyway.

Because (1 << i) is a 32-bit int value on the platform you are compiling and running on. This then gets sign-extended to 64 bits for the & operation with the number value, resulting in bit 31 being duplicated into bits 32 through 63.

Also, you are comparing the result of the & to 1, which isn't correct. It will not be 0 if the bit is set, but it won't be 1.

Shifting a 32-bit int by 32 is undefined.

Also, your input number is incorrect. The bits set are at positions 0 and 59 (or 1 and 60 if you prefer to count starting at 1).

The fix is to use (1ull << i), or otherwise to right-shift the original value and & it with 1 (instead of left-shifting 1). And of course if you do left-shift 1 and & it with the original value, the result won't be 1 (except for bit 0), so you need to compare != 0 rather than == 1 .

#include<stdio.h>
int main()
{
    unsigned long long number = 576460752303423489;
    int i;
    for (i=0; i<64; i++)
    {
        if ((number & (1ULL << i)))   //here
        {
            printf("%d  ",i);    
        }   
    }
}

First is to use 1ULL to represent unsigned long long constant. Second is in the if statement, what you mean is not to compare with 1 , that will only be true for the rightmost bit.

Output: 0 59

It's correct because 576460752303423489 is equal to 0x800000000000001

The problem could have been avoided in the first place by adopting the methodology of applying the >> operator to a variable, instead of a literal:

if ((variable >> other_variable) & 1)
   ...

I know the question has some time and multiple correct answers while my should be a comment, but is a bit too long for it. I advice you to encapsulate bit checking logic in a macro and don't use 64 number directly, but rather calculate it. Take a look here for quite comprehensive source of bit manipulation hacks.

#include<stdio.h>
#include<limits.h>

#define CHECK_BIT(var,pos) ((var) & (1ULL<<(pos)))

int main(void)
{
    unsigned long long number=576460752303423489;
    int pos=sizeof(unsigned long long)*CHAR_BIT-1;    
    while((pos--)>=0) {
        if(CHECK_BIT(number,pos))
            printf("%d ",pos);
    }
    return(0);
}

Rather than resorting to bit manipulation, one can use compiler facilities to perform bit analysis tasks in the most efficient manner (using only a single CPU instruction in many cases).

For example, gcc and clang provide those handy routines:

__builtin_popcountll() - number of bits set in the 64b value
__builtin_clzll() - number of leading zeroes in the 64b value
__builtin_ctzll() - number of trailing zeroes in the 64b value
__builtin_ffsll() - bit index of least significant set bit in the 64b value

Other compilers have similar mechanisms.

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